roguerouge
First Post
Okay, I run a 1 PC campaign. The PC's friend is an Expert gaining levels in Sorcerer. (She was going to be a wizard, but the narrative moved this NPC towards being a Sorcerer. Eventually, she'll become a Lore Master.) This NPC needs to fill a support role and the player wants this NPC to be an item crafter.
Obviously, this sorcerer as Q (from the Bond series, not the ST:tNG series) is a rough fit. But because it's a one PC campaign and it's a support NPC anyway, I'm trying to make this happen with minimal disruption to system balance.
So, any help you can give me with the following would be much appreciated:
1. What spells should a sorcerer choose because they make their way into the most magic items?
2. For spells that the NPC doesn't know, is it a bad idea to simply have the research and costs of crafting the item remain the same, but add the cost of 1 scroll with the spell required? (This would replace the requirement of having to cast the spell every day.) Or is that TOO unbalancing?
3. Is this an impossible task and I should try to find a way to get her towards a wizard/sorcerer mix ASAP?
Obviously, this sorcerer as Q (from the Bond series, not the ST:tNG series) is a rough fit. But because it's a one PC campaign and it's a support NPC anyway, I'm trying to make this happen with minimal disruption to system balance.
So, any help you can give me with the following would be much appreciated:
1. What spells should a sorcerer choose because they make their way into the most magic items?
2. For spells that the NPC doesn't know, is it a bad idea to simply have the research and costs of crafting the item remain the same, but add the cost of 1 scroll with the spell required? (This would replace the requirement of having to cast the spell every day.) Or is that TOO unbalancing?
3. Is this an impossible task and I should try to find a way to get her towards a wizard/sorcerer mix ASAP?