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General Tabletop Discussion
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Sorcerer experiment - your thoughts?
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<blockquote data-quote="Quickleaf" data-source="post: 8967193" data-attributes="member: 20323"><p>Absolutely. I appreciate you walking through some solutions! I'm ok with some ad hoc, but I'm with you on this slowing things down too much.</p><p></p><p>Initially, I thought I would have the miscast be incorporated right into the Roll-to-Cast so that this would only add one extra d20 roll to the process. That got tricky to design...</p><p></p><p>Roll a d20, and if the sorcerer fails the check, then the face value of the die is cross-referenced to the miscast table. No rolling a d12 or anything. The idea was, to use your Melf's Acid Arrow example, the sorcerer would roll d20 + Cha (let's say +3) + proficiency (+2) against DC 12. In this case, they fail on a 1 thru 6, and succeed on a 7 or higher. Therefor, consulting against the twelve-row miscast table, only entries 1 thru 6 might come into play for this spell. BUT, if the same sorcerer attempted Reverse Gravity, they would roll against DC 17. In this case, they fail on a 1 thru 11, bringing more of the table into play. So the higher numbered rows would indicate more risk, so probably would be worse effects, while the lower numbered rows would indicate less risk.</p><p></p><p>Hmm, actually... writing that out makes me wonder if maybe I might have a grasp on how to do that now that I've messed around with the design a bit.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8967193, member: 20323"] Absolutely. I appreciate you walking through some solutions! I'm ok with some ad hoc, but I'm with you on this slowing things down too much. Initially, I thought I would have the miscast be incorporated right into the Roll-to-Cast so that this would only add one extra d20 roll to the process. That got tricky to design... Roll a d20, and if the sorcerer fails the check, then the face value of the die is cross-referenced to the miscast table. No rolling a d12 or anything. The idea was, to use your Melf's Acid Arrow example, the sorcerer would roll d20 + Cha (let's say +3) + proficiency (+2) against DC 12. In this case, they fail on a 1 thru 6, and succeed on a 7 or higher. Therefor, consulting against the twelve-row miscast table, only entries 1 thru 6 might come into play for this spell. BUT, if the same sorcerer attempted Reverse Gravity, they would roll against DC 17. In this case, they fail on a 1 thru 11, bringing more of the table into play. So the higher numbered rows would indicate more risk, so probably would be worse effects, while the lower numbered rows would indicate less risk. Hmm, actually... writing that out makes me wonder if maybe I might have a grasp on how to do that now that I've messed around with the design a bit. [/QUOTE]
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