Quickleaf
Legend
Been taking a break from 5e, reading a little Shadowdark and DCC, and finding some of my old notes gave me a new perspective on a direction I'd love to take the Sorcerer if / when I run a 5e campaign again. There are 3 changes I'm evaluating...
- Making the sorcerer roll-to-cast, with a flavorful (but not overly punitive) miscast table. This plays into the "barely controlled magic" trope to give the sorcerer more of its own niche in the 5e ecosystem, but it is a hit to the sorcerer's overall power, hence the following two changes. Miscast table is a blend of Kelsey's table in Shadowdark, the "scroll mishaps" in DMG, and my own ideas.
- Overchanneling allowing the sorcerer to cast higher level spells by taking exhaustion. This plays into the "cast themself into an early grave" & "exhausted from too much magic" & "practice fiddly spells" tropes which are rife in fiction but not really represented in D&D. Sorcerer seems a good place for those.
- Spell Emulation lets the sorcerer see a spell and try to cast it. If you want to get real risky, it can be combined with Overchanneling. This sort of plays into the "learning by doing" trope, and provides a fun unique reaction apart from counterspelling or absorbing elements. When combined with the other features & other spell lists it has potential for strong storytelling moments.