Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer spell selection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 6425047" data-attributes="member: 92511"><p>This may be better suited to the other Sorcerer thread. But I really don't feel like typing it all out again. So I'll put it here and see how it goes...If it makes more sense for the other sorcerer thread, feel free to move it.</p><p></p><p>Note any "you"s or "your"s are the general "you/your" and not directed specifically at the OP or any single poster/replies.</p><p>---------------------------------------------------------------------------------------------------</p><p>I am forced to ask the question...How many spells <em>should</em> the Sorcerer have?</p><p></p><p>Same as the wizard, I suspect, will be the answer I get.</p><p></p><p>So, the scheme of casters/magic users of D&D the sorcerer-advocates would be "happy" with are: Wizard/Sorcerer #1, i.e., the same except for casting mechanic, followed by cleric, followed by druid...then whomever else?</p><p></p><p>I don't know. I'm asking. What would make the [apparent vocal minorty] of sorcerer-advocates happy as the "right" number of spells? </p><p></p><p>To my (and I can certainly hope the designers') mind, Sorcerer's aren't that integral/important/archetypal 'niche" in any way that any other mage/wizard/witch/arcane MU can't be. Nor do they have the legacy/tradition to warrant making them the class who is the "best" at magic [or equivalent].</p><p></p><p>But...but...spell versatility....So play a wizard if you want the spell list, add "I have magic in me bones" or "I'm a natural with magic/arcane prodigy" or "prophesied spell-weaver" or "you have to be born a witch/wizard" or whatever other special snowflake you need to your fluff. Sure, you carry around a spellbook. It's on your character sheet. Nobody says you have to roleplay using it.</p><p></p><p>Not to mention, giving the 130 long spell list for Sorcerers a once over, there is no shortage of versatility. Be a blaster. Be an enchanter/fey-blood. Be a thiefy sneaks-alot. Be a diviner. Be an all over the place utility-caster. Can you do as much/as many as the wizard equivalents/specialists? No. You can't. If you want to be "that good", then yes, you need to put some effort into learning some magic. Again, in the hand of the player's choices, as it should be.</p><p></p><p>But...but...weapons...So, play a bard, warlock, eldritch knight fighter...or take a feat to get proficiency. That is what you want? That's the character concept you have? That's great! Make your choices, as the player, to make happen. </p><p></p><p>But...but...I don'wanna play another class, a.k.a. I want my melee cake and eat versatility too. I wanna play a Sorrrcerrrerrrr... Then, I can't help you. Because there are ways to get what you claim you want, the game isn't giving you exactly your idea in a neat little package, and you're just being difficult, i.e. whiny entitlement.</p><p></p><p>It all boils down to: Sorcerers were nothing more than Wizards with [weak] fluff given an alternate spell mechanic.</p><p></p><p>They were [one of the things done for] WotC's attempt to put their stamp on the game with 3e, by offering a "video-game-esque" spam-caster type that would appeal to (and hopefully draw in some of) that audience. That is all they were/are.</p><p></p><p>NOW, in 5e, they have been further "specialized." I think that's great!...since there is no chance of them being deleted entirely...at least, now, they sound like they are a little bit different.</p><p></p><p>Their "limited" spells they know are now an <em>actual</em> limitation that has [at least some] meaning...and that is offering the conceit that the third largest spell list in the game is a "limitation"...you, literally, can not learn anything a wizard can. You are the second-class arcane spell-caster. That's what you get for your "freedom from study" fluff. That's what you are. If that's your [rightful] choice of class...<em>deal with it</em>, e.g. accept it, change it to suit your needs at your table, do nothing but fume, etc...</p><p></p><p>[EDIT] To the specific question of the OP, in case it isn't obvious...No, I would not permit a sorcerer pc to just pick any spells they want.[/EDIT]</p><p>/a bit more ranty than I thought it would sound, but with my sincere legitimate viewpoints</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6425047, member: 92511"] This may be better suited to the other Sorcerer thread. But I really don't feel like typing it all out again. So I'll put it here and see how it goes...If it makes more sense for the other sorcerer thread, feel free to move it. Note any "you"s or "your"s are the general "you/your" and not directed specifically at the OP or any single poster/replies. --------------------------------------------------------------------------------------------------- I am forced to ask the question...How many spells [I]should[/I] the Sorcerer have? Same as the wizard, I suspect, will be the answer I get. So, the scheme of casters/magic users of D&D the sorcerer-advocates would be "happy" with are: Wizard/Sorcerer #1, i.e., the same except for casting mechanic, followed by cleric, followed by druid...then whomever else? I don't know. I'm asking. What would make the [apparent vocal minorty] of sorcerer-advocates happy as the "right" number of spells? To my (and I can certainly hope the designers') mind, Sorcerer's aren't that integral/important/archetypal 'niche" in any way that any other mage/wizard/witch/arcane MU can't be. Nor do they have the legacy/tradition to warrant making them the class who is the "best" at magic [or equivalent]. But...but...spell versatility....So play a wizard if you want the spell list, add "I have magic in me bones" or "I'm a natural with magic/arcane prodigy" or "prophesied spell-weaver" or "you have to be born a witch/wizard" or whatever other special snowflake you need to your fluff. Sure, you carry around a spellbook. It's on your character sheet. Nobody says you have to roleplay using it. Not to mention, giving the 130 long spell list for Sorcerers a once over, there is no shortage of versatility. Be a blaster. Be an enchanter/fey-blood. Be a thiefy sneaks-alot. Be a diviner. Be an all over the place utility-caster. Can you do as much/as many as the wizard equivalents/specialists? No. You can't. If you want to be "that good", then yes, you need to put some effort into learning some magic. Again, in the hand of the player's choices, as it should be. But...but...weapons...So, play a bard, warlock, eldritch knight fighter...or take a feat to get proficiency. That is what you want? That's the character concept you have? That's great! Make your choices, as the player, to make happen. But...but...I don'wanna play another class, a.k.a. I want my melee cake and eat versatility too. I wanna play a Sorrrcerrrerrrr... Then, I can't help you. Because there are ways to get what you claim you want, the game isn't giving you exactly your idea in a neat little package, and you're just being difficult, i.e. whiny entitlement. It all boils down to: Sorcerers were nothing more than Wizards with [weak] fluff given an alternate spell mechanic. They were [one of the things done for] WotC's attempt to put their stamp on the game with 3e, by offering a "video-game-esque" spam-caster type that would appeal to (and hopefully draw in some of) that audience. That is all they were/are. NOW, in 5e, they have been further "specialized." I think that's great!...since there is no chance of them being deleted entirely...at least, now, they sound like they are a little bit different. Their "limited" spells they know are now an [I]actual[/I] limitation that has [at least some] meaning...and that is offering the conceit that the third largest spell list in the game is a "limitation"...you, literally, can not learn anything a wizard can. You are the second-class arcane spell-caster. That's what you get for your "freedom from study" fluff. That's what you are. If that's your [rightful] choice of class...[I]deal with it[/I], e.g. accept it, change it to suit your needs at your table, do nothing but fume, etc... [EDIT] To the specific question of the OP, in case it isn't obvious...No, I would not permit a sorcerer pc to just pick any spells they want.[/EDIT] /a bit more ranty than I thought it would sound, but with my sincere legitimate viewpoints [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer spell selection
Top