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Sorcerer spell selection
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<blockquote data-quote="MoutonRustique" data-source="post: 6425074" data-attributes="member: 22362"><p>There is a disconnect between : <em>innate spellcaster of unpredictable magical power</em> with <em>...ok, but you can only blow stuff up...</em>. Personally, I don't like it.</p><p></p><p>I imagine the reason for this is a mixture of not wanting sorcerors to step on the wizards' toes, a tradition of having sorcerors being "the blaster canons" that makes it easier to be accepted and game balance considerations.</p><p></p><p>All this being said, I'm not certain you'd <strong>BREAK THE GAME OMG!</strong> by allowing your player's sorcerer to pick something from the wizard list... (or any list for that matter)</p><p></p><p>The existence and (not gamebreakingly) OP'ness of the Bard gives (in my eyes) a pretty strong argument that the spell lists for the "fragile" casters could be expanded to pretty much everything, and you'd not destroy the play experience.</p><p></p><p>Where there would be greater concern is in niche protection - which is often a moot point at a given table : if the other class is not present to be stepped on, there's not much point to making sure to not step on it...</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6425074, member: 22362"] There is a disconnect between : [I]innate spellcaster of unpredictable magical power[/I] with [I]...ok, but you can only blow stuff up...[/I]. Personally, I don't like it. I imagine the reason for this is a mixture of not wanting sorcerors to step on the wizards' toes, a tradition of having sorcerors being "the blaster canons" that makes it easier to be accepted and game balance considerations. All this being said, I'm not certain you'd [B]BREAK THE GAME OMG![/B] by allowing your player's sorcerer to pick something from the wizard list... (or any list for that matter) The existence and (not gamebreakingly) OP'ness of the Bard gives (in my eyes) a pretty strong argument that the spell lists for the "fragile" casters could be expanded to pretty much everything, and you'd not destroy the play experience. Where there would be greater concern is in niche protection - which is often a moot point at a given table : if the other class is not present to be stepped on, there's not much point to making sure to not step on it... [/QUOTE]
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