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Sorcerer spell selection
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<blockquote data-quote="TheCelric" data-source="post: 6425087" data-attributes="member: 61874"><p>Insofar as I I agree that some of the caster classes should have more or different spells (in my case, I'd argue that the Bard needs more/all of the sound effects added to his list, but whatever), I agree with Steel Dragon more. The Sorcerer is a caster with a bunch of other flavorful cool abilities - use those and see how it goes instead of trying to change the game and "fix" problems so early into this young edition.</p><p></p><p>That being said, you can approach the issue a couple of different ways, but here's the two that I like and have done before as DM, if you find that your character concept cannot survive without the added list:</p><p>1) Give the player an alternate reward. Your group saved a druid circle from a dragon? Cool, you are rewarded with a few weeks worth of wilderness training (proficiency to survival in that region maybe) for those that wish, and maybe learn to channel your nature to encompass a spell like call lightning for your Sorcerer.</p><p>2) Multiclass - no explanation needed</p><p></p><p>Really though, if your world has NO druids - then why not make the niche your sorcerer covers subsume some of their spells in place of your spells? The party only comes upon the problem if the DM is trying to create a symbiotic world. Some things do this, some do that. If you can call lightning and come upon a druid that can do the SAME THING - how is that special to you, the player - ie, the most important person in the campaign?</p></blockquote><p></p>
[QUOTE="TheCelric, post: 6425087, member: 61874"] Insofar as I I agree that some of the caster classes should have more or different spells (in my case, I'd argue that the Bard needs more/all of the sound effects added to his list, but whatever), I agree with Steel Dragon more. The Sorcerer is a caster with a bunch of other flavorful cool abilities - use those and see how it goes instead of trying to change the game and "fix" problems so early into this young edition. That being said, you can approach the issue a couple of different ways, but here's the two that I like and have done before as DM, if you find that your character concept cannot survive without the added list: 1) Give the player an alternate reward. Your group saved a druid circle from a dragon? Cool, you are rewarded with a few weeks worth of wilderness training (proficiency to survival in that region maybe) for those that wish, and maybe learn to channel your nature to encompass a spell like call lightning for your Sorcerer. 2) Multiclass - no explanation needed Really though, if your world has NO druids - then why not make the niche your sorcerer covers subsume some of their spells in place of your spells? The party only comes upon the problem if the DM is trying to create a symbiotic world. Some things do this, some do that. If you can call lightning and come upon a druid that can do the SAME THING - how is that special to you, the player - ie, the most important person in the campaign? [/QUOTE]
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