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General Tabletop Discussion
*Dungeons & Dragons
Sorcerer spell selection
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<blockquote data-quote="Sadrik" data-source="post: 6425889" data-attributes="member: 14506"><p>For me house rules are not just errata at the table. I will set up a house rules document to go for a feel I am looking for in the campaign. There may be some errata type house rules in there but mostly looking for a theme. My 3e house rules document has a lot of changes to classes to allow the classes to gain more options. Example: rogue features become feats and rogue gains a crap load of feats. We appear to approach house rules differently.</p><p></p><p></p><p>Your sense is do as the designers say. They know best. If you had a player who was set on the theme of innate prodigy and wanted to have a spell not on the list because it made sense to them to have that you would say no, and further you would say I bend the rules for no one. </p><p></p><p></p><p>This will not assuage you but it does follow the logic. Sorcerer = sub-par in many areas (they are an adequate blaster), so therefore one solution to bring them up to par in some missing areas is to grant them access to potentially learning every spell. This is not the only solution of course but it makes a good deal of sense from the theme angle.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6425889, member: 14506"] For me house rules are not just errata at the table. I will set up a house rules document to go for a feel I am looking for in the campaign. There may be some errata type house rules in there but mostly looking for a theme. My 3e house rules document has a lot of changes to classes to allow the classes to gain more options. Example: rogue features become feats and rogue gains a crap load of feats. We appear to approach house rules differently. Your sense is do as the designers say. They know best. If you had a player who was set on the theme of innate prodigy and wanted to have a spell not on the list because it made sense to them to have that you would say no, and further you would say I bend the rules for no one. This will not assuage you but it does follow the logic. Sorcerer = sub-par in many areas (they are an adequate blaster), so therefore one solution to bring them up to par in some missing areas is to grant them access to potentially learning every spell. This is not the only solution of course but it makes a good deal of sense from the theme angle. [/QUOTE]
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