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Sorcerer spell selection
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<blockquote data-quote="steeldragons" data-source="post: 6425991" data-attributes="member: 92511"><p>Well, no, I wouldn't. And I'll thank you not to tell me what I would think or do. As I've said, I will, can and have bent rules.</p><p></p><p>But I do not suffer "special snowflakes." If I bend the rules for YOU, that means I bend the rules for EVERYbody, which includes the DM.</p><p></p><p>I play a fair game. Not <em>balanced.</em> Not mechanical <em>the same.</em><strong> Fair.</strong> It is a thing, rather amorphous, certainly generational and perhaps culture specific, and more than a little subjective.</p><p></p><p>If you, the player, CHOOSE to be a sorcerer. Then you get the good the bad and the ugly of what a sorcerer is. That is what your character concept needs to work with. You don't have any justification [in D&D] to say I want the good, but not the bad or ugly. Or, but wizards have THIS good/bad/ugly and I why shouldn't I get that too? </p><p></p><p>There are games where you can "build" characters in such a way, pulling this from here and that from there. Plenty of games do that. D&D, with it's level/class framework, is certainly NOT one of those games where it is well suited.</p><p></p><p>Are you seeing, at all, the entitlement being portrayed here? I feel like the term gets flung around a lot but those who have it/engage in it really don't SEE it when they're doing it. </p><p></p><p>If you want to be a sorcerer, and your concept simply <em>can't </em>be done any other way [which is extraordinarily rare, and I'd say in a system like 5e -with subclasses, backgrounds and optionally feats- even more so than previous editions] that will satisfy you without getting this other spell list and I'm looking at at a campaign [or even one session] with Pouty McPisspants because they couldn't have their oh-so-necessary special cookie and eat it too, then sure.</p><p></p><p>If the concept is just so interesting and cool that you can't imagine playing anything else or it's the kind of character you've wanted for a while but haven't, until now, had a chance to do or whatever. I will bend the rules to permit the character you just<em> have</em> to have.</p><p></p><p>I will, as the DM, say "Well what about doing it this way...which doesn't require bending rules. And what about this way? And what about the same personality character but of a different class since your concept really is about the character being 'like this' and not really about their adventuring profession at all."</p><p></p><p>So I will always try to work with my players, to get them what they want. IF all of that falls by the wayside or upon deaf ears [We'll leave the "why" I'd be playing with such a whiny entitled git to some other day.] I will bend things to accommodate you.</p><p></p><p></p><p></p><p>When you run up against a cabal of Sorcerers with shadow magic and necromantic spells who are metamagicking the life right out of you, I don't want to hear a single peep.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6425991, member: 92511"] Well, no, I wouldn't. And I'll thank you not to tell me what I would think or do. As I've said, I will, can and have bent rules. But I do not suffer "special snowflakes." If I bend the rules for YOU, that means I bend the rules for EVERYbody, which includes the DM. I play a fair game. Not [I]balanced.[/I] Not mechanical [I]the same.[/I][B] Fair.[/B] It is a thing, rather amorphous, certainly generational and perhaps culture specific, and more than a little subjective. If you, the player, CHOOSE to be a sorcerer. Then you get the good the bad and the ugly of what a sorcerer is. That is what your character concept needs to work with. You don't have any justification [in D&D] to say I want the good, but not the bad or ugly. Or, but wizards have THIS good/bad/ugly and I why shouldn't I get that too? There are games where you can "build" characters in such a way, pulling this from here and that from there. Plenty of games do that. D&D, with it's level/class framework, is certainly NOT one of those games where it is well suited. Are you seeing, at all, the entitlement being portrayed here? I feel like the term gets flung around a lot but those who have it/engage in it really don't SEE it when they're doing it. If you want to be a sorcerer, and your concept simply [I]can't [/I]be done any other way [which is extraordinarily rare, and I'd say in a system like 5e -with subclasses, backgrounds and optionally feats- even more so than previous editions] that will satisfy you without getting this other spell list and I'm looking at at a campaign [or even one session] with Pouty McPisspants because they couldn't have their oh-so-necessary special cookie and eat it too, then sure. If the concept is just so interesting and cool that you can't imagine playing anything else or it's the kind of character you've wanted for a while but haven't, until now, had a chance to do or whatever. I will bend the rules to permit the character you just[I] have[/I] to have. I will, as the DM, say "Well what about doing it this way...which doesn't require bending rules. And what about this way? And what about the same personality character but of a different class since your concept really is about the character being 'like this' and not really about their adventuring profession at all." So I will always try to work with my players, to get them what they want. IF all of that falls by the wayside or upon deaf ears [We'll leave the "why" I'd be playing with such a whiny entitled git to some other day.] I will bend things to accommodate you. When you run up against a cabal of Sorcerers with shadow magic and necromantic spells who are metamagicking the life right out of you, I don't want to hear a single peep. [/QUOTE]
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