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Sorcerer: the only class I'm worried about (and how I'd make it)
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<blockquote data-quote="barefootwanderer" data-source="post: 5802692" data-attributes="member: 69387"><p><strong>I like the idea</strong></p><p></p><p>As a massive fan of White Wolf's Mage: The Ascension - which used 'spheres' of influence and power to build effects on the fly. I would love to see this implemented. It's something that i think would sit very well with the feel of 'Next' as I've understood it from playtest reports I've read (reading between the lines obviously)</p><p></p><p>I would restrict sorcerer powers to elemental myself - make them the absolute masters of elemental power - but tie non physical elemental effects in too - so there could be some healing stuff allowed through use of water, charm effects with fire, mobility effects with air, and physical protective effects with earth. Lets step away from the roles idea from 4e - that made it feel far too MMOish for my tastes - i want my characters to be characters, not a tick in the box. If you give roles - parties will feel compelled to fill all the roles.</p><p></p><p>(for the record there were some things i loved about 4e, but it felt more like a WOW boardgame (so much so that my group pondered playing the Deadmines as a D&D4e adventure)) than a D&D edition sadly - a worthy game in it's own right, with some brilliant rule mechanics - but it didn't feel like it truly captured the spirit of D&D)</p><p></p><p>mixing elemental powers to produce effects also - air + fire for lightning maybe? lava balls conjured using earth and fire. ice with air + water.</p><p></p><p>it is possible to come up with an elegant system for this. that wouldn't grind the game to a halt every time the sorcerer's turn came around. Using the elemental powers and 'forms' to shape them into effects. If the game is going to be modular in the building of it's mechanics - then this - a modular free form caster who has the get creative with limited sources of power - fits right in. Especially with D&DNext's renewed focus on player/DM interaction - this kind of caster could be truly brilliant fun to play and have in a party.</p></blockquote><p></p>
[QUOTE="barefootwanderer, post: 5802692, member: 69387"] [b]I like the idea[/b] As a massive fan of White Wolf's Mage: The Ascension - which used 'spheres' of influence and power to build effects on the fly. I would love to see this implemented. It's something that i think would sit very well with the feel of 'Next' as I've understood it from playtest reports I've read (reading between the lines obviously) I would restrict sorcerer powers to elemental myself - make them the absolute masters of elemental power - but tie non physical elemental effects in too - so there could be some healing stuff allowed through use of water, charm effects with fire, mobility effects with air, and physical protective effects with earth. Lets step away from the roles idea from 4e - that made it feel far too MMOish for my tastes - i want my characters to be characters, not a tick in the box. If you give roles - parties will feel compelled to fill all the roles. (for the record there were some things i loved about 4e, but it felt more like a WOW boardgame (so much so that my group pondered playing the Deadmines as a D&D4e adventure)) than a D&D edition sadly - a worthy game in it's own right, with some brilliant rule mechanics - but it didn't feel like it truly captured the spirit of D&D) mixing elemental powers to produce effects also - air + fire for lightning maybe? lava balls conjured using earth and fire. ice with air + water. it is possible to come up with an elegant system for this. that wouldn't grind the game to a halt every time the sorcerer's turn came around. Using the elemental powers and 'forms' to shape them into effects. If the game is going to be modular in the building of it's mechanics - then this - a modular free form caster who has the get creative with limited sources of power - fits right in. Especially with D&DNext's renewed focus on player/DM interaction - this kind of caster could be truly brilliant fun to play and have in a party. [/QUOTE]
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Sorcerer: the only class I'm worried about (and how I'd make it)
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