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General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs Warlock
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<blockquote data-quote="cooperjer" data-source="post: 7236541" data-attributes="member: 6862150"><p>Awhile ago I did a lot of reading and re-reading of the text in the PHB on the warlock to get a better understanding of the class. This is the first time I've seen a warlock for a RPG, outside of the WoW warlock. The common theme of the warlock that I see through the descriptive text and spell list is that the class is a magical thief. The class descriptive text gives me the impression that the characters would make a deal with a greater power to gain some magical power. The character would then use this magical power to find more magical power or secrets. They would then use the new magical power or magical secrets to find more magical power and secrets or to break the contract with their old "greater power" and find a new greater power to get more magical power and/or secrets. What I noticed regarding the spell selection is that the have a lot of deception related spells and escape spells. The spell list should allow a warlock to sneak into a guarded library / dungeon, steal a magical item or secret, and then escape quickly. The above is what I saw as common and a strong thread through the class. A character using the class could easily take a different direction.</p><p></p><p>I haven't done nearly as much study or reading on the sorcerer class. I have one player that plays a wild mage and I placed a storm sorc in AL. The common thread of this class is that they have a unique touch with the weave of magic around them. In some cases this is from blood, fey influence, or elemental influence, etc. The class seems to have a common theme of having fun with magic, because it's a tool you can use and manipulate unlike any other. I don't particularly like the sorc spell list. I don't like the complication of the mechanics of sorc points. But both of those features provide a direction and insight into how the class is different from other classes.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7236541, member: 6862150"] Awhile ago I did a lot of reading and re-reading of the text in the PHB on the warlock to get a better understanding of the class. This is the first time I've seen a warlock for a RPG, outside of the WoW warlock. The common theme of the warlock that I see through the descriptive text and spell list is that the class is a magical thief. The class descriptive text gives me the impression that the characters would make a deal with a greater power to gain some magical power. The character would then use this magical power to find more magical power or secrets. They would then use the new magical power or magical secrets to find more magical power and secrets or to break the contract with their old "greater power" and find a new greater power to get more magical power and/or secrets. What I noticed regarding the spell selection is that the have a lot of deception related spells and escape spells. The spell list should allow a warlock to sneak into a guarded library / dungeon, steal a magical item or secret, and then escape quickly. The above is what I saw as common and a strong thread through the class. A character using the class could easily take a different direction. I haven't done nearly as much study or reading on the sorcerer class. I have one player that plays a wild mage and I placed a storm sorc in AL. The common thread of this class is that they have a unique touch with the weave of magic around them. In some cases this is from blood, fey influence, or elemental influence, etc. The class seems to have a common theme of having fun with magic, because it's a tool you can use and manipulate unlike any other. I don't particularly like the sorc spell list. I don't like the complication of the mechanics of sorc points. But both of those features provide a direction and insight into how the class is different from other classes. [/QUOTE]
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