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General Tabletop Discussion
*Dungeons & Dragons
Sorcerer vs Warlock
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<blockquote data-quote="Alexemplar" data-source="post: 7236586" data-attributes="member: 6874182"><p>As far as I'm concerned, pretty much all primary spellcasting classes are just variations of one another. Some cast spells via mystical knowledge, some are granted powers by powerful entities, and some have it in their very blood. Beyond that, the spells you cast are really determined more by subclass than your actual class. The creepy Sorcerer/Warlocks/Wizards/Clerics all cast shadowy/death spells, the elemental ones cast fire/air/wind/earth spells, the celestial ones cast radiant/healing spells, the tricky ones cast illusion/charm spells, the mystical ones cast divination spells, etc. The overwhelming majority of their spell lists overlap conceptually. Without the Channel Divinity, Metamagic, and Spellbook abilities, Wildshape they're all pretty much interchangeable.</p><p></p><p> They're all about as different conceptually as the axe wielding raging savage warrior is different from the sword and board knight is different from the spear wielding legionnaire.</p><p></p><p> If anything, I'm more willing to merge the Warlock and the Cleric/Druid/Shaman. They all get light-to medium armor, all have a bit more survivability in melee, and they all get their magic by dealing with mighty spirits of one sort or another. Compare this to Sorcerer/Wizards/Psions who tend to be more representative of your armor-less and self-sufficient spellcaster.</p><p></p><p> But regarding your original question and to use your example of a Great Old One Pact Warlock and Old One Origin Sorcerer...</p><p></p><p> The Warlock was just a mortal who went out and found an artifact of or made contact with the Great Old One and through that, figured out how to cast spells. A Sorcerer carries the power of a Great Old One within themselves because they're either descended from it or contain an actual fragment of their power within themselves. It's a student/disciple of Cthulu vs a child/avatar of Chtulu. The Warlock gets boons from the entity but can't really change the nature of those boons while the Sorcerer's power is their to command and refine as they see fit- they can increase the power, extend the range, alter the manifestation, etc.</p></blockquote><p></p>
[QUOTE="Alexemplar, post: 7236586, member: 6874182"] As far as I'm concerned, pretty much all primary spellcasting classes are just variations of one another. Some cast spells via mystical knowledge, some are granted powers by powerful entities, and some have it in their very blood. Beyond that, the spells you cast are really determined more by subclass than your actual class. The creepy Sorcerer/Warlocks/Wizards/Clerics all cast shadowy/death spells, the elemental ones cast fire/air/wind/earth spells, the celestial ones cast radiant/healing spells, the tricky ones cast illusion/charm spells, the mystical ones cast divination spells, etc. The overwhelming majority of their spell lists overlap conceptually. Without the Channel Divinity, Metamagic, and Spellbook abilities, Wildshape they're all pretty much interchangeable. They're all about as different conceptually as the axe wielding raging savage warrior is different from the sword and board knight is different from the spear wielding legionnaire. If anything, I'm more willing to merge the Warlock and the Cleric/Druid/Shaman. They all get light-to medium armor, all have a bit more survivability in melee, and they all get their magic by dealing with mighty spirits of one sort or another. Compare this to Sorcerer/Wizards/Psions who tend to be more representative of your armor-less and self-sufficient spellcaster. But regarding your original question and to use your example of a Great Old One Pact Warlock and Old One Origin Sorcerer... The Warlock was just a mortal who went out and found an artifact of or made contact with the Great Old One and through that, figured out how to cast spells. A Sorcerer carries the power of a Great Old One within themselves because they're either descended from it or contain an actual fragment of their power within themselves. It's a student/disciple of Cthulu vs a child/avatar of Chtulu. The Warlock gets boons from the entity but can't really change the nature of those boons while the Sorcerer's power is their to command and refine as they see fit- they can increase the power, extend the range, alter the manifestation, etc. [/QUOTE]
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