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Sorcerers and spell components. What were they thinking!
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<blockquote data-quote="Estlor" data-source="post: 1149824" data-attributes="member: 7261"><p>If you use the PHB standard explination of the sorcerer, their ability to tap into magic is the result of a latent bloodline descended from another race that has innate spellcasting or spell-like abilities.</p><p> </p><p>We don't question how a dragon with sorcerer-equivalent spellcasting knows what components to use. The logic of the dragon - it's as natural to them as sleeping and breathing - is the same logic for the sorcerer. Because of their bloodline and ancestry, they just know the right gestures and the need for bat guano when they want to blast someone with a fireball. </p><p> </p><p>The same is true for Spellcraft. Their innate, hereditary knowledge of magic allows them to identify and catalog magic through the Spellcraft skill.</p><p> </p><p>As for Knowledge (Arcana), wouldn't you say all Knowledge skills imply a certain degree of formal or informal learning on the subject? They gain ranks in Knowledge (Arcana) through their exposure to the Arcana of day-to-day D&D life... that is, assuming the player chooses to make that an interest of the character by spending skill points on the skill.</p><p> </p><p>You want a more logical answer? Sorry, one doesn't exist. That's the side-effect of a rules system that is necessarily generalized. This is no different than the idea of hit points and summarizing an entire round of activity in a single attack roll. Arcane magic works one way and the same for everyone because the designers want the system to use one set of rules to resolve all instances of the same event.</p></blockquote><p></p>
[QUOTE="Estlor, post: 1149824, member: 7261"] If you use the PHB standard explination of the sorcerer, their ability to tap into magic is the result of a latent bloodline descended from another race that has innate spellcasting or spell-like abilities. We don't question how a dragon with sorcerer-equivalent spellcasting knows what components to use. The logic of the dragon - it's as natural to them as sleeping and breathing - is the same logic for the sorcerer. Because of their bloodline and ancestry, they just know the right gestures and the need for bat guano when they want to blast someone with a fireball. The same is true for Spellcraft. Their innate, hereditary knowledge of magic allows them to identify and catalog magic through the Spellcraft skill. As for Knowledge (Arcana), wouldn't you say all Knowledge skills imply a certain degree of formal or informal learning on the subject? They gain ranks in Knowledge (Arcana) through their exposure to the Arcana of day-to-day D&D life... that is, assuming the player chooses to make that an interest of the character by spending skill points on the skill. You want a more logical answer? Sorry, one doesn't exist. That's the side-effect of a rules system that is necessarily generalized. This is no different than the idea of hit points and summarizing an entire round of activity in a single attack roll. Arcane magic works one way and the same for everyone because the designers want the system to use one set of rules to resolve all instances of the same event. [/QUOTE]
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Sorcerers and spell components. What were they thinking!
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