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Sorcerers and Versatility
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<blockquote data-quote="MonkeezOnFire" data-source="post: 6639251" data-attributes="member: 6784845"><p>I'm a little confused by this point. Sorcerers by default have the same spell slot progression as other primary casters. And with the ability to turn spell points into additional slots that means the sorcerer can effectively have more slots than the other primary casters, not less. This is even how the sorcerer was explained to me in 3.5 edition: you know less spells than the wizard, but you can cast spells more often. So to me, having low versatility is part of the identity of the sorcerer.</p><p></p><p>From this interpretation, it makes sense that you know less spells than others can prepare. Because sorcerers are spontaneous casters if the spells they knew exceeded spells prepared of the wizard, the sorcerer would have more spells available to them during the day. The sorcerer would have more options than the wizard and that just isn't supposed to happen. </p><p></p><p>I'm sorry that this is still all armchair analysis, I've never seen a sorcerer play in 5e. FWIW, I agree that the sorcerer reads like a weak option. Metamagic and extra slots sharing the same resources puts heavy cost on either option. The subclasses seem to barely aid your actual spellcasting in favor of other features. Very few spells exclusive to the spell list, and much more sparse than the wizard's. I think the sorcerer needs a little help, I just don't think that adding versatility is the correct choice. Because that would push the class even closer to what the wizard is.</p></blockquote><p></p>
[QUOTE="MonkeezOnFire, post: 6639251, member: 6784845"] I'm a little confused by this point. Sorcerers by default have the same spell slot progression as other primary casters. And with the ability to turn spell points into additional slots that means the sorcerer can effectively have more slots than the other primary casters, not less. This is even how the sorcerer was explained to me in 3.5 edition: you know less spells than the wizard, but you can cast spells more often. So to me, having low versatility is part of the identity of the sorcerer. From this interpretation, it makes sense that you know less spells than others can prepare. Because sorcerers are spontaneous casters if the spells they knew exceeded spells prepared of the wizard, the sorcerer would have more spells available to them during the day. The sorcerer would have more options than the wizard and that just isn't supposed to happen. I'm sorry that this is still all armchair analysis, I've never seen a sorcerer play in 5e. FWIW, I agree that the sorcerer reads like a weak option. Metamagic and extra slots sharing the same resources puts heavy cost on either option. The subclasses seem to barely aid your actual spellcasting in favor of other features. Very few spells exclusive to the spell list, and much more sparse than the wizard's. I think the sorcerer needs a little help, I just don't think that adding versatility is the correct choice. Because that would push the class even closer to what the wizard is. [/QUOTE]
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