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<blockquote data-quote="vandaexpress" data-source="post: 6639385" data-attributes="member: 6790472"><p>Yeah. I've been monitoring the sorc in the group I DM for a while and comparing it to wizards. I think when push comes to shove, <strong>if I'm in a massive combat, I'd rather have a dragon sorcerer watching my back than any wizard except maybe a well-played abjurer.</strong> The built in, non-dispellable AC boost, extra HP, and ability to create spell slots in the middle of combat, as-needed, or enhance with metamagic is hard to overlook. They're tougher to put down and they have a lot of "in-the-moment" flexibility when you need it the most: combat. Then they have on-demand flight later on without having to maintain conc, gives them a major edge with mobility to position themselves on the battlefield, avoid harm, and move around quickly.</p><p></p><p>They don't have as much out of combat utility through <em>spells</em>, but in my experience, a high charisma is extremely useful in other pillars of the game, and can often be used as a proxy for a higher int score by persuading others to do/research things for you.</p><p></p><p>Rituals are nice, but not a must-have. I don't know. I see a lot of hate for dragon sorcerers on these boards, but <strong>they seem perfectly fine to me for what they are: <em>flexible artillery pieces built for combat</em></strong>. They even have proficiency in Constitution saves to help them keep their conc spells going under fire.</p><p></p><p>I don't know, man. <strong>The more I play the game, the more I think dragon sorcerers are extremely undervalued in most discussions online.</strong> They are excellent at maintaining more buffs, holding concentration, take more hits before going down, and can nova frighteningly well when needed. Not to mention they're the only casting class I'm aware of that has a very simple and low-cost tool for getting around an enemy counterspeller - shocking grasp followed by a quickened spell - if the enemy counters the cantrip, they can't counter the other spell, if they don't counter the cantrip and get hit, they lose their reaction and can't counter the spell.</p><p></p><p>Not planning on making any changes in my game for now. Wizards are more versatile outside of combat, Sorcerers are more versatile inside of combat, but in a different way, especially when you account for the fact that they get their slots back with bonus actions instead of short (edit: typo) rests.</p><p></p><p>I will second what others have said about the Sorcerer being less forgiving of mistakes in the build, however. That being said, they aren't nearly as DM-dependent for consistently producing damage, since they function equally well regardless of the number of short rests or spell scrolls found.</p></blockquote><p></p>
[QUOTE="vandaexpress, post: 6639385, member: 6790472"] Yeah. I've been monitoring the sorc in the group I DM for a while and comparing it to wizards. I think when push comes to shove, [B]if I'm in a massive combat, I'd rather have a dragon sorcerer watching my back than any wizard except maybe a well-played abjurer.[/B] The built in, non-dispellable AC boost, extra HP, and ability to create spell slots in the middle of combat, as-needed, or enhance with metamagic is hard to overlook. They're tougher to put down and they have a lot of "in-the-moment" flexibility when you need it the most: combat. Then they have on-demand flight later on without having to maintain conc, gives them a major edge with mobility to position themselves on the battlefield, avoid harm, and move around quickly. They don't have as much out of combat utility through [I]spells[/I], but in my experience, a high charisma is extremely useful in other pillars of the game, and can often be used as a proxy for a higher int score by persuading others to do/research things for you. Rituals are nice, but not a must-have. I don't know. I see a lot of hate for dragon sorcerers on these boards, but [B]they seem perfectly fine to me for what they are: [I]flexible artillery pieces built for combat[/I][/B]. They even have proficiency in Constitution saves to help them keep their conc spells going under fire. I don't know, man. [B]The more I play the game, the more I think dragon sorcerers are extremely undervalued in most discussions online.[/B] They are excellent at maintaining more buffs, holding concentration, take more hits before going down, and can nova frighteningly well when needed. Not to mention they're the only casting class I'm aware of that has a very simple and low-cost tool for getting around an enemy counterspeller - shocking grasp followed by a quickened spell - if the enemy counters the cantrip, they can't counter the other spell, if they don't counter the cantrip and get hit, they lose their reaction and can't counter the spell. Not planning on making any changes in my game for now. Wizards are more versatile outside of combat, Sorcerers are more versatile inside of combat, but in a different way, especially when you account for the fact that they get their slots back with bonus actions instead of short (edit: typo) rests. I will second what others have said about the Sorcerer being less forgiving of mistakes in the build, however. That being said, they aren't nearly as DM-dependent for consistently producing damage, since they function equally well regardless of the number of short rests or spell scrolls found. [/QUOTE]
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