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Sorcerers and Versatility
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<blockquote data-quote="Jester David" data-source="post: 6639894" data-attributes="member: 37579"><p>A wizard gets two spells every level compared to the sorcerer's one. However, they can only prepare one additional spell each level, so they're getting one spell they can cast and one spell that will sit in their spellbooks. Each wizard has a theme as well, so the spells will typically focus around that theme and work with the wizard, so they're unlikely to be swapped out save in special situations. </p><p></p><p>An evoker who reaches 5th level will pick the obvious blasty 3rd-level spells at that level but if they memorize both it comes at the cost of an earlier spell. And at 6th level they gain two more spells but are likely to memorize their choice of go-to spell chosen at the prior level. So the two new spells are largely superfluous. Situational. If the situation comes up, excellent. If the situation just never comes up... then they're not functionally different from the sorcerer. </p><p>And there's always the possibility of choosing wrong. </p><p></p><p>Plus, a sorcerer can change out low level spells. So, at higher levels, they can swap a low level spell that is no longer useful for one that has greater utility. The wizard can't unlearn a spell, and can only learn a new low level spell at the cost of a higher level spell.</p><p></p><p></p><p>You might swap a few spells out, but you don't pick completely different spells every time. A wizard could have two alternate spell lists, changing all their spells any given day. But that almost never happens. </p><p></p><p>Also, not every player WANTS to manage an ever changing spell list. That's extra bookkeeping and a massive hassle. The sorcerer is a lovely compromise between other spellcasters and simpler non-casters.</p><p>It sounds like you make the most of prepared casters. That's cool. Maybe the sorcerer isn't for you then.</p><p></p><p></p><p>Check again. The full text of Ritual Casting from the basic rules:</p><p style="margin-left: 20px">You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.</p><p>So the sorcerer would gain little benefit from this feature, since they always have the spells prepared. The wizard gains more as they seldom need to even memorize ritual spells.</p><p></p><p>However, there's a rule that says you cannot cast ritual spells without this feature in the magic section. But I wonder if that was an oversight as they forgot the sorcerer didn't have ritual casting. That said, how many ritual spells do the sorcerer have access to?</p><p></p><p></p><p>The wizard has 3x as many spells in their book but only has 2-3 more spells "known" each day (which eventually becomes 3-4 after Int bumps); the sorcerer effectively has 1+level, while the wizard has level+Int. Until 14th level, on a given day the sorcerer and wizard "know" almost the same amount of spells.</p><p></p><p>How many more spells a sorcerer knows is fluid, but it's very reactive since they can swap out sorcerer points on the fly when they need a particular spell or effect. It's really comparable to Arcane Recovery since both classes can gain an extra spell of their highest level each day. Only the sorcerer doesn't need a long rest and can choose over the day. And they can choose to make their existing spells better. And the wizard rounds down on spells regained, while the sorcerer effectively rounds up.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6639894, member: 37579"] A wizard gets two spells every level compared to the sorcerer's one. However, they can only prepare one additional spell each level, so they're getting one spell they can cast and one spell that will sit in their spellbooks. Each wizard has a theme as well, so the spells will typically focus around that theme and work with the wizard, so they're unlikely to be swapped out save in special situations. An evoker who reaches 5th level will pick the obvious blasty 3rd-level spells at that level but if they memorize both it comes at the cost of an earlier spell. And at 6th level they gain two more spells but are likely to memorize their choice of go-to spell chosen at the prior level. So the two new spells are largely superfluous. Situational. If the situation comes up, excellent. If the situation just never comes up... then they're not functionally different from the sorcerer. And there's always the possibility of choosing wrong. Plus, a sorcerer can change out low level spells. So, at higher levels, they can swap a low level spell that is no longer useful for one that has greater utility. The wizard can't unlearn a spell, and can only learn a new low level spell at the cost of a higher level spell. You might swap a few spells out, but you don't pick completely different spells every time. A wizard could have two alternate spell lists, changing all their spells any given day. But that almost never happens. Also, not every player WANTS to manage an ever changing spell list. That's extra bookkeeping and a massive hassle. The sorcerer is a lovely compromise between other spellcasters and simpler non-casters. It sounds like you make the most of prepared casters. That's cool. Maybe the sorcerer isn't for you then. Check again. The full text of Ritual Casting from the basic rules: [INDENT]You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared.[/INDENT] So the sorcerer would gain little benefit from this feature, since they always have the spells prepared. The wizard gains more as they seldom need to even memorize ritual spells. However, there's a rule that says you cannot cast ritual spells without this feature in the magic section. But I wonder if that was an oversight as they forgot the sorcerer didn't have ritual casting. That said, how many ritual spells do the sorcerer have access to? The wizard has 3x as many spells in their book but only has 2-3 more spells "known" each day (which eventually becomes 3-4 after Int bumps); the sorcerer effectively has 1+level, while the wizard has level+Int. Until 14th level, on a given day the sorcerer and wizard "know" almost the same amount of spells. How many more spells a sorcerer knows is fluid, but it's very reactive since they can swap out sorcerer points on the fly when they need a particular spell or effect. It's really comparable to Arcane Recovery since both classes can gain an extra spell of their highest level each day. Only the sorcerer doesn't need a long rest and can choose over the day. And they can choose to make their existing spells better. And the wizard rounds down on spells regained, while the sorcerer effectively rounds up. [/QUOTE]
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