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Sorcerers and Versatility
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<blockquote data-quote="Shadowdweller00" data-source="post: 6639957" data-attributes="member: 6778479"><p>That is a 44% better chance of getting it right, guy. That IS actually a huge amount in practice. And the difference is more variable at low levels than you claim. The increase is fully 100% at 1st level (with +3 Int). At 4th level (with +4 Int) it's 60%.</p><p></p><p>The wizard is no more likely nor obligated to pick unreliable spells than the sorcerer is. The fact of the matter is that NO spell is ideal for ALL circumstances. Fireball might reliably deal damage...but you WILL eventually encounter foes that are immune or resistant to fire. And the spell is most efficient when dealing with multiple enemies at once. Even choosing the most reliable spells a character of a spellcasting class is STILL prone to finding themselves in situations where their spells are ineffective.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6639957, member: 6778479"] That is a 44% better chance of getting it right, guy. That IS actually a huge amount in practice. And the difference is more variable at low levels than you claim. The increase is fully 100% at 1st level (with +3 Int). At 4th level (with +4 Int) it's 60%. The wizard is no more likely nor obligated to pick unreliable spells than the sorcerer is. The fact of the matter is that NO spell is ideal for ALL circumstances. Fireball might reliably deal damage...but you WILL eventually encounter foes that are immune or resistant to fire. And the spell is most efficient when dealing with multiple enemies at once. Even choosing the most reliable spells a character of a spellcasting class is STILL prone to finding themselves in situations where their spells are ineffective. [/QUOTE]
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