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<blockquote data-quote="Ashrym" data-source="post: 6640139" data-attributes="member: 6750235"><p>In the end, those 2 more 2nd-level and 1 more 1st-level spells are unlikely to matter given the low number of spell slots because they aren't likely to see play. The extra cantrip and metamagic are more likely to see play and therefore more likely to matter. If they do see play they still aren't necessarily impacting. </p><p></p><p>The wizard also cannot simply cycle 3 slots as needed. The first flaw in that reasoning is the assumption those spells will be needed. The second flaw is that he doesn't know which he needs until the encounters and by then it's to late to cycle them; he might guess and hope he's correct but that can be hit or miss. The third flaw is the assumption that having those spells and using them will have more impact than metamagic would even if the spells do come into play. The fourth flaw in that reasoning is in the lost opportunity for the first set of spells being useful because the spell slots are gone at that point so the first set of spells can no longer be useful (that's just traded benefit instead of additional benefit).</p><p></p><p>No one is disputing that more spells are available for the wizard. The dispute is in the level of impact that might have. A few more spells on hand isn't that impactful; it's more of a perk than big benefit. </p><p></p><p></p><p></p><p>It's not more amazing than metamagic. The grass just looks greener.</p><p></p><p></p><p></p><p>A wizard obviously cannot go back in time and select a different spell added to the spell book as part of leveling up. Spells known casters can reselect from the entire class spell list when they swap while leveling while the wizard reselecting prepared spells is limited to that selection of 2 or 4 class spells acquired for that spell level. </p><p></p><p>The wizard selection will always be restricted to what's in the spell book so needs to hunt down an option while a sorcerer can trade a spell from the entire sorcerer spell list instead when a spell outlives it's usefulness. </p><p></p><p>A wizard who added fireball, dispel magic, leomunds hut, and haste isn't going to be able change his mind later and have hypnotic pattern as an option. </p><p></p><p>It's not a huge benefit but it is a benefit over wizards.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6640139, member: 6750235"] In the end, those 2 more 2nd-level and 1 more 1st-level spells are unlikely to matter given the low number of spell slots because they aren't likely to see play. The extra cantrip and metamagic are more likely to see play and therefore more likely to matter. If they do see play they still aren't necessarily impacting. The wizard also cannot simply cycle 3 slots as needed. The first flaw in that reasoning is the assumption those spells will be needed. The second flaw is that he doesn't know which he needs until the encounters and by then it's to late to cycle them; he might guess and hope he's correct but that can be hit or miss. The third flaw is the assumption that having those spells and using them will have more impact than metamagic would even if the spells do come into play. The fourth flaw in that reasoning is in the lost opportunity for the first set of spells being useful because the spell slots are gone at that point so the first set of spells can no longer be useful (that's just traded benefit instead of additional benefit). No one is disputing that more spells are available for the wizard. The dispute is in the level of impact that might have. A few more spells on hand isn't that impactful; it's more of a perk than big benefit. It's not more amazing than metamagic. The grass just looks greener. A wizard obviously cannot go back in time and select a different spell added to the spell book as part of leveling up. Spells known casters can reselect from the entire class spell list when they swap while leveling while the wizard reselecting prepared spells is limited to that selection of 2 or 4 class spells acquired for that spell level. The wizard selection will always be restricted to what's in the spell book so needs to hunt down an option while a sorcerer can trade a spell from the entire sorcerer spell list instead when a spell outlives it's usefulness. A wizard who added fireball, dispel magic, leomunds hut, and haste isn't going to be able change his mind later and have hypnotic pattern as an option. It's not a huge benefit but it is a benefit over wizards. [/QUOTE]
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