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Sorcerers and Versatility
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<blockquote data-quote="Jester David" data-source="post: 6640514" data-attributes="member: 37579"><p>It's the baseline for the rules. </p><p></p><p></p><p>Maybe. Maybe not. </p><p>I've played in a magic lite campaign where the party only encountered a single hostile wizard. <em>Princes of the Apocalypse</em> only has a single spellbook to be captured and most of the scrolls are for the spells in the appendix of that book. Despite Red Wizards being a focus of the campaign, there's no mention of spellbooks in either <em>Hoard of the Dragon Queen</em> or <em>Tyranny of Dragons</em>, and the former has maybe a half-dozen scrolls while the later has twice that but provides the same spell on a scroll multiple times. </p><p>This also assumes the NPC wizard has the "correct" number of spells (the one example, in <em>Princes of the Apocalypse</em>, only has her prepared spells, so less than half her expected spells) AND assumes the spells provided are ones the PC needs. There are go-to spells a spellcaster will prepare, both for a PC and an NPC combatant. There's a good chance of overlap unless the wizard is really playing support (in which case the added spells are ones undesired anyway). </p><p></p><p>I don't see adventuring providing a wealth of desired spells unless the DM is feeling generous, or setting out explicitly to provide new spells.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6640514, member: 37579"] It's the baseline for the rules. Maybe. Maybe not. I've played in a magic lite campaign where the party only encountered a single hostile wizard. [I]Princes of the Apocalypse[/I] only has a single spellbook to be captured and most of the scrolls are for the spells in the appendix of that book. Despite Red Wizards being a focus of the campaign, there's no mention of spellbooks in either [I]Hoard of the Dragon Queen[/I] or [I]Tyranny of Dragons[/I], and the former has maybe a half-dozen scrolls while the later has twice that but provides the same spell on a scroll multiple times. This also assumes the NPC wizard has the "correct" number of spells (the one example, in [I]Princes of the Apocalypse[/I], only has her prepared spells, so less than half her expected spells) AND assumes the spells provided are ones the PC needs. There are go-to spells a spellcaster will prepare, both for a PC and an NPC combatant. There's a good chance of overlap unless the wizard is really playing support (in which case the added spells are ones undesired anyway). I don't see adventuring providing a wealth of desired spells unless the DM is feeling generous, or setting out explicitly to provide new spells. [/QUOTE]
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