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General Tabletop Discussion
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Sorcerers and Versatility
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<blockquote data-quote="Jester David" data-source="post: 6640523" data-attributes="member: 37579"><p>A sorcerer can regain just as many spells through sorcerer points as a wizard can gain via Arcane Recovery. But the sorcerer can still use the points if a short rest is not imminent, either for more spells or other benefits. </p><p>A sorcerer with the same spells prepared as the wizard are pretty darn close to equivalent. The wizard has a small number of other spells prepared, which are likely to be situational utility spells, and can cast rituals. So, yes, the wizard is *slightly* better, but not game breakingly so. In the unlikely event of a game having both a wizard <em>and</em> a sorcerer, the difference is likely to only come up a couple times in a campaign, making it anomalous. </p><p></p><p>However, the wizard also requires much more system master, making it a harder class to learn and play. Poor spell choices and memorization for the day can easily render a wizard inept and ineffective, making the sorcerer a more effective choice. Conversely, someone with the requisite system mastery can do a lot more with the wizard, reactively swapping out spells and being strategic with spell choices each level. So the wizard has the <em>potential</em> to become more powerful. It <em>can</em> be played as more powerful, with greater player skill. But player skill will always make a character more effective, so that's a neutral argument. </p><p></p><p>The sorcerer could have likely used a titch more... something. Like an extra spell castable to balance against the wizard's spells known. But I imagine WotC really wanted spells/day to be hard capped to better balance martials with casters and spell resources per day. So I'm not sure what else they could have given them.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6640523, member: 37579"] A sorcerer can regain just as many spells through sorcerer points as a wizard can gain via Arcane Recovery. But the sorcerer can still use the points if a short rest is not imminent, either for more spells or other benefits. A sorcerer with the same spells prepared as the wizard are pretty darn close to equivalent. The wizard has a small number of other spells prepared, which are likely to be situational utility spells, and can cast rituals. So, yes, the wizard is *slightly* better, but not game breakingly so. In the unlikely event of a game having both a wizard [I]and[/I] a sorcerer, the difference is likely to only come up a couple times in a campaign, making it anomalous. However, the wizard also requires much more system master, making it a harder class to learn and play. Poor spell choices and memorization for the day can easily render a wizard inept and ineffective, making the sorcerer a more effective choice. Conversely, someone with the requisite system mastery can do a lot more with the wizard, reactively swapping out spells and being strategic with spell choices each level. So the wizard has the [I]potential[/I] to become more powerful. It [I]can[/I] be played as more powerful, with greater player skill. But player skill will always make a character more effective, so that's a neutral argument. The sorcerer could have likely used a titch more... something. Like an extra spell castable to balance against the wizard's spells known. But I imagine WotC really wanted spells/day to be hard capped to better balance martials with casters and spell resources per day. So I'm not sure what else they could have given them. [/QUOTE]
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