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Sorcerers and Versatility
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<blockquote data-quote="Ashrym" data-source="post: 6640651" data-attributes="member: 6750235"><p>The cantrip could be much more useful than light, like minor illusion.</p><p></p><p>Mage armor doesn't matter if it's already built in to the sorcerer without needing to spend a spell slot. So 1 more 1st-level spell becomes available as well as the wizard carrying a superfluous spell prepared compared to the wizard.</p><p></p><p>The sorcerer's hit point maximum is 6 points higher than the wizard and the sorcerer and the sorcerer does already has a built in proficiency to avoid concentration loss.</p><p></p><p>The wizard cannot have enhance ability because it doesn't exist on the wizard spell list. I thought you might have realized not all sorcerer spells are on the wizard list in your vast experience but you'll find that's not the only example. It's not a big list but those non-wizard spells exist. ;-)</p><p></p><p>The sorcerer doesn't need charm person because his ability score focus is on CHA instead of INT but if they do share that spell then the advantage on checks makes the sorcerer better at it.</p><p></p><p>I see 4 fire spells and a fire cantrip. Draconic sorcerer deals more damage with each of them because the wizard was listed as an abjurer. He might give up one for another spell, because he doesn't need them all.</p><p></p><p>Since cantrips are still the most common spell action over the course of a standard day at that level the higher firebolt damage and minor illusion options give the sorcerer the better options on the most common actions instead of one-off chance opportunities. </p><p></p><p>A spell slot spent on levitate or haste when those might be useful is still a spell slot not spent on scorching ray or burning hands when those are useful again later because spell slots are a limiting factor. It's either / or instead of and.</p><p></p><p>The rituals can be replaced by a single feat if the player finds them important. The importance is highly disputable because they aren't high impact abilities. It's not like alarm isn't replaced by posting a watch or leomunds hut by finding a safe rest area.</p><p></p><p>Your argument is that the lower damage, lower hit point, lower default AC, worse concentration wizard is much better because he might cast haste or levitate instead of a different spell. This before considering metamagic / font of magic options (which are likely best spent equating arcane renewal at that level but are more flexible). Spending sorcery points on spell slots leaves the sorcerer with one more 1st-level spell for the day having not needed mage armor, which is guaranteed to be more useful than not having a slot, or 2 points possibly not spent on slots for a metamagic (or 2 cheap ones).</p><p></p><p>That sorcerer has several advantages over that wizard that the opportunity for haste or levitate to become important (which has to happen to even matter) does not leave the sorcerer lacking. Your argument so appears to be that more spells available is more powerful because it's more spells available (circular logic) instead of looking at other restrictions and benefits. </p><p></p><p>The only difference is either might be better at different things at different times, but that sorcerer is not at a disadvantage as a class.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6640651, member: 6750235"] The cantrip could be much more useful than light, like minor illusion. Mage armor doesn't matter if it's already built in to the sorcerer without needing to spend a spell slot. So 1 more 1st-level spell becomes available as well as the wizard carrying a superfluous spell prepared compared to the wizard. The sorcerer's hit point maximum is 6 points higher than the wizard and the sorcerer and the sorcerer does already has a built in proficiency to avoid concentration loss. The wizard cannot have enhance ability because it doesn't exist on the wizard spell list. I thought you might have realized not all sorcerer spells are on the wizard list in your vast experience but you'll find that's not the only example. It's not a big list but those non-wizard spells exist. ;-) The sorcerer doesn't need charm person because his ability score focus is on CHA instead of INT but if they do share that spell then the advantage on checks makes the sorcerer better at it. I see 4 fire spells and a fire cantrip. Draconic sorcerer deals more damage with each of them because the wizard was listed as an abjurer. He might give up one for another spell, because he doesn't need them all. Since cantrips are still the most common spell action over the course of a standard day at that level the higher firebolt damage and minor illusion options give the sorcerer the better options on the most common actions instead of one-off chance opportunities. A spell slot spent on levitate or haste when those might be useful is still a spell slot not spent on scorching ray or burning hands when those are useful again later because spell slots are a limiting factor. It's either / or instead of and. The rituals can be replaced by a single feat if the player finds them important. The importance is highly disputable because they aren't high impact abilities. It's not like alarm isn't replaced by posting a watch or leomunds hut by finding a safe rest area. Your argument is that the lower damage, lower hit point, lower default AC, worse concentration wizard is much better because he might cast haste or levitate instead of a different spell. This before considering metamagic / font of magic options (which are likely best spent equating arcane renewal at that level but are more flexible). Spending sorcery points on spell slots leaves the sorcerer with one more 1st-level spell for the day having not needed mage armor, which is guaranteed to be more useful than not having a slot, or 2 points possibly not spent on slots for a metamagic (or 2 cheap ones). That sorcerer has several advantages over that wizard that the opportunity for haste or levitate to become important (which has to happen to even matter) does not leave the sorcerer lacking. Your argument so appears to be that more spells available is more powerful because it's more spells available (circular logic) instead of looking at other restrictions and benefits. The only difference is either might be better at different things at different times, but that sorcerer is not at a disadvantage as a class. [/QUOTE]
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