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<blockquote data-quote="Jester David" data-source="post: 6640725" data-attributes="member: 37579"><p>There'll ALWAYS been complaints though. </p><p>And the survey results apparently said people were happy with the sorcerer apart from wanting a few more subclasses. </p><p></p><p></p><p>People are also complaining about the fighter and the druid and the barbarian. So roughly half the classes. Because we like to complain.</p><p></p><p></p><p>Is the sorcerer perfectly balanced? No. But as I stated earlier, it's NOT PHYSICALLY POSSIBLE to make it perfectly balanced. And especially not against a class with such a wide range of power as the wizard whose effectiveness varies greatly on a player-by-player and even session-by-session basis. </p><p>(Plus, you also need to compare the class as a whole, including subclass options. And the benefits of subclass from the sorcerer's bloodline are pretty potent compared to some of the wizard options.)</p><p></p><p>The variance in power between a weak 5e class and a strong one is negligible compared to earlier editions. Things are much closer and balance. </p><p>Regardless, the sorcerer is still a strong class, especially compared to many of the other classes. It has the <em>potential</em> to be a little weak compared to the wizard, but when compared to many of the other classes it's much better. Buffing the sorcerer seems needless and risks making it overpowered. </p><p></p><p></p><p>Maybe. Maybe not. We haven't seen enough to really judge. </p><p>The favoured soul gets more spells because there's almost no cleric type spells on the sorcerer lists, so making a favour soul without those options would be challenging. And the stormborn gets a lot of pretty so-so flavour spells that a weather based sorcerer would be expected to have but that someone building a sorcerer is unlikely to take. I don't think <em>fog cloud</em> or <em>gust of wind</em> are going to save the day particularly often. </p><p></p><p></p><p>At the end of the day, when the rare and very specific situations where the wizard convenient has the right spell due to being able to prep 20% extra spells or something then, yes, the wizard would outshine the sorcerer. But so many other variables can just as much impact, if not more. The luck of the players. Some teamwork. Terrain. Whether or not the player is well caffeinated and thinks of the right tactic. Something that can affect a couple round in a combat every other level is barely worth considering when balancing the class.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6640725, member: 37579"] There'll ALWAYS been complaints though. And the survey results apparently said people were happy with the sorcerer apart from wanting a few more subclasses. People are also complaining about the fighter and the druid and the barbarian. So roughly half the classes. Because we like to complain. Is the sorcerer perfectly balanced? No. But as I stated earlier, it's NOT PHYSICALLY POSSIBLE to make it perfectly balanced. And especially not against a class with such a wide range of power as the wizard whose effectiveness varies greatly on a player-by-player and even session-by-session basis. (Plus, you also need to compare the class as a whole, including subclass options. And the benefits of subclass from the sorcerer's bloodline are pretty potent compared to some of the wizard options.) The variance in power between a weak 5e class and a strong one is negligible compared to earlier editions. Things are much closer and balance. Regardless, the sorcerer is still a strong class, especially compared to many of the other classes. It has the [I]potential[/I] to be a little weak compared to the wizard, but when compared to many of the other classes it's much better. Buffing the sorcerer seems needless and risks making it overpowered. Maybe. Maybe not. We haven't seen enough to really judge. The favoured soul gets more spells because there's almost no cleric type spells on the sorcerer lists, so making a favour soul without those options would be challenging. And the stormborn gets a lot of pretty so-so flavour spells that a weather based sorcerer would be expected to have but that someone building a sorcerer is unlikely to take. I don't think [I]fog cloud[/I] or [I]gust of wind[/I] are going to save the day particularly often. At the end of the day, when the rare and very specific situations where the wizard convenient has the right spell due to being able to prep 20% extra spells or something then, yes, the wizard would outshine the sorcerer. But so many other variables can just as much impact, if not more. The luck of the players. Some teamwork. Terrain. Whether or not the player is well caffeinated and thinks of the right tactic. Something that can affect a couple round in a combat every other level is barely worth considering when balancing the class. [/QUOTE]
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