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Sorcerers and Versatility
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<blockquote data-quote="DaveDash" data-source="post: 6640758" data-attributes="member: 6786202"><p>The argument that the Wizards spell picking mechanism is a disadvantage over the Sorcerers is a logical fallacy and shouldn't be entertained any further.</p><p></p><p>If you normalize all factors like player skill out of it, they are at THE VERY WORST equal. There's nothing stopping the Wizard player picking example the same spell the Sorcerer player swaps out on a level gain, and then he also gets another pick.</p><p></p><p>The situations where a Wizards spells become more useful that a Sorcs spells are by far greater than "very rare". I can think of at least a dozen situations in 30 sessions where the Wizards ritual casting alone was critical to the groups success in my campaign, and if you throw in detect magic as well that balloons one time every session.</p><p></p><p>Not to mention the Wizards ability like to throw his ward over his ally that just got crit and would certainly die, or to pull out the right spell for the right situation - which over the course of a campaign results in a lot of instances.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6640758, member: 6786202"] The argument that the Wizards spell picking mechanism is a disadvantage over the Sorcerers is a logical fallacy and shouldn't be entertained any further. If you normalize all factors like player skill out of it, they are at THE VERY WORST equal. There's nothing stopping the Wizard player picking example the same spell the Sorcerer player swaps out on a level gain, and then he also gets another pick. The situations where a Wizards spells become more useful that a Sorcs spells are by far greater than "very rare". I can think of at least a dozen situations in 30 sessions where the Wizards ritual casting alone was critical to the groups success in my campaign, and if you throw in detect magic as well that balloons one time every session. Not to mention the Wizards ability like to throw his ward over his ally that just got crit and would certainly die, or to pull out the right spell for the right situation - which over the course of a campaign results in a lot of instances. [/QUOTE]
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