Sorcerer's Kraken Bloodline

5E has a fatigue system. It's a track. 1-5 (or 6), final stage is death, second to final is "Speed 0". It is only cured by a long rest or a greater restoration spell, so fatigue on something nearly flags it as a "once per day" ability. The first level of fatigue is "disadvantage on ability checks", which can already be painful.

As for the ink, 1 round would make it a minor enough ability. I'd still put a short rest recharge on it. Though I suppose its utility depends on how often the party is underwater.
It's called "exhaustion". If you search for "fatigue" you won't find it.

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Rage spellcasting doesn't really sit well with me. I don't see it as a primary feature of the Kraken and I don't think it makes a lot of sense given the focus described for spellcasting. The tentacles are also problematic as some races are bald or hairless.

I'd go with:

Level 1: Amphibious/Ink, as you have them, but I'd allow the ink to also create a cloud in a 10' radius that grants concealment for 1 round - but stains everything in the radius.
Level 6: Whenever they cast an area spell that deals lightning damage, they duplicate the spell. Each follows the normal targeting rules of the spell (two lightning bolts both begin from the caster) and any creature caught in both areas are only subject to one of the two instances of the spell. Also, you deal double damage to objects.
Level 14: You may use an action to cast conjure elemental to summon a water elemental. While you must concentrate on this spell to maintain it, you get advantage on any concentration checks to maintain concentration and you may concentrate on one spell in addition to this spell. You can't cast this spell again until you complete a short rest.
Level 18: You know how Meteor Swarm is Fireball on steroids? Yeah, do the same for Lightning Bolt, castable once per long rest. Also, you can true polymorph yourself into a lesser kraken form (cross giant octopus and storm giant for stats) once per short rest.
 

Rage spellcasting doesn't really sit well with me. I don't see it as a primary feature of the Kraken and I don't think it makes a lot of sense given the focus described for spellcasting. The tentacles are also problematic as some races are bald or hairless.

So first I am going to defend the tentacles. As I have stated in the bloodline description this sorcerer bloodline could be best described as a mutation, caused by a kraken's blood intermingling with the blood of an ancient ancestor. As a result the person born with this bloodline will have the head tendrils whither their species has hair or not. So yes, you could have a Goliath Kraken Bloodline Sorcerer if you really wanted to.

As for the other abilities a few of them make me feel very uneasy as they remind me a lot of the Storm Sorcery Bloodline seen in the Sword Coast Adventure Guide, as that bloodline does improve their lightning abilities at later levels.

However I do like your suggestion for the level 18 ability. There is just one thing.

Also, you can true polymorph yourself into a lesser kraken form (cross giant octopus and storm giant for stats) once per short rest.

The kraken is mentioned in the Monster Manual (just in case you didn't already know). Are you sure the stats from that couldn't just be watered down for the lesser kraken form?
 


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