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Ipissimus

First Post
So, a friend of mine who has the new Dragon Magazine shuffles me over the exact details of the Thrall of Malcanthet PrC. I mention it to my group, they mention that they've all always wanted to play an evil campaign but never had the impetus or the group to do it. Yet another wants to DM said campaign, which is unusual since I'll actually get to play!

Now, I have a problem... well, ok, several problems, first and foremost being that we've never done this before.

My second problem, however, is creating an enchantment-focussed character, yet another first for me, and playing said character. My only caveat being that I want to take Thrall of Malcanthet as soon as possible, which would be level 7. The DM has specified that he doesn't want any of us worrying about 'filling gaps' in the party, if we don't have a cleric or a thief, he'll work in some sort of NPC for example.

The way I work it, I've got a few options for the first 6 levels.

Enchanter 3/Master Specialist 4 would make a very powerful spellcasting character... but I have to wonder if it'll be worth it? I mean, it takes one more level to get the real benefit of Master Specialist and then the lost spell levels for ToM would mean not getting 9th level spells until level 20, only one before a similar Sorcerer build.

Sorcerer seems like a great choice, synergizing all those charisma bonuses. A few feats like Divine Sorcery, Fiendish Bloodline and Fiendish Heritage would give me extra spells and open up the way for Fiendish Sorcerer Howl (meaning that I don't have to worry so much about artilery spells and can stick to enchantments). For added cheese, picking up a level in Battle Dancer would help my AC and melee potential.

These two also have the added benefit of giving me eventual access to Programmed Amnesia, a must for any evil mastermind.

Cloistered Cleric could be another good option. Lots of skill points, charm spells via Domains and with the Trickery Domain, access to most of the skill prerequsites. Makes for a surprisingly limited enchanter though. Plus, even more AC cheese if I took up a level of Battle Dancer and Mystic Wanderer... of coruse, no Cha synergy with spellcasting...

Favored Soul... tempting again for cha synergy, but lack of domains and very limited spellcasting... maybe I'm missing something, if so please let me know.

Beguiler seems perfect except, again, for the lack of Cha synergy and the limited spell selection. I would prefer a more diversified caster, but those skill points are hard to pass up. Also, most of their best abilities only acrue if you don't take any PrCs, which sort of scuppers it.

The last option is to ignore spellcasting (or leave it for the later levels) and go Rogue4/Battle Dancer 1/Barber 1/Sorc 1 before going ToM... or something like that. less spellcasting hassles, more sneaky charisma-synergy type cultist...

Right, those are my first ideas, if anyone has any other suggestions or tips, about enchanters or playing evil campaigns, please comment. :)
 

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Right, I forgot Bards... maybe some form of Bard/ToM/Sublime chord... bard 6/Tom 4/Sublime Chord... urgh, may not work without ToM 6 due to spellcasting requirements...
 

If you have access to the Forgotten Realms books, I'd actually suggest you take a level in Shadow Adept. The shadow feats it gives you are excellent boosts for an enchanter, and the entry requirements are not that hard. You will have higher DCs, be able to penetrate SR easier, be able to resist dispels better, and your spells will be less detectable to others.

And you can even fit it in between your enchanter levels and the other prestige class you are looking to take.
 

If i get to play an evil character *which is rare* I cant help but choose a necromancer, Expecially a dread necromancer. The amount of undead you can control with one is ridiculous, but beside that fact.. its just oh so much fun!

I know this doesnt agree with your thrallherder route, and is kinda off topic, but i had to throw it in, you can be a mind controller as a good character, its hard to be a necro as anything but evil.

And tips? dont kill everything, concequences for actions suck!
 

Ipissimus said:
Sorcerer seems like a great choice, synergizing all those charisma bonuses. A few feats like Divine Sorcery, Fiendish Bloodline and Fiendish Heritage would give me extra spells and open up the way for Fiendish Sorcerer Howl (meaning that I don't have to worry so much about artilery spells and can stick to enchantments). For added cheese, picking up a level in Battle Dancer would help my AC and melee potential.

These two also have the added benefit of giving me eventual access to Programmed Amnesia, a must for any evil mastermind.

This seems like the best bet of the options you laid out. Working a single stat to get the most out of it is a smart move, and maximizing those spells will be vital. You may want to consider taking Practiced Spellcaster for the levels of ToM that don't grant spellcasting, along with that Battle Dancer level.

Are you playing a human? If your DM has no problem with you choosing another race (and you don't mind a +4 level adjustment) you could take the half-fiend template (James Jacobs posted the alu-demon build for that template).
 

Mistwel: Will definitely look at Shadow Adepts.

bestone: Will pass that on to my other players, I'm sure they're all considering classes from the evil books anyway and Dread Necromancer is a nice specialty class.

Alzrius: If you can think of any other builds or options, feel free to post them. At the moment, I don't have any solid ideas any which way, but I'm definitely looking at all classes with Charisma synergy very closely. I agree, the Sorcerer idea is looking very nice, but it is a feat-hungry build so I'm still keeping my options open.

My DM has no problem with us playing non-humans at all, but the LA will be a problem for a 1st level character like we're doing. I was definitely considering saving that for later, first gaining the Alu-Fiend template, then trading it in for full Succubus once we'd climbed the levels a bit.

But human will probably be the first stop, since I want the Reknown Courtesan feat for flavoring (from one of the Campaign Classics issues of Dragon)
 

Ipissimus said:
The DM has specified that he doesn't want any of us worrying about 'filling gaps' in the party, if we don't have a cleric or a thief, he'll work in some sort of NPC for example.
This is the most alarming part of the OP to me. You guys are going to be playing an evil campaign, and the GM doesn't want you to worry about leaving gaps in the party because he'll happily fill them with NPCs? Does he by any chance button these statements with a Muahahahahah!!! Because if he does, thats a dead giveaway he's up to something.

Watch your back, is all I'm saying.
 

phindar said:
This is the most alarming part of the OP to me. You guys are going to be playing an evil campaign, and the GM doesn't want you to worry about leaving gaps in the party because he'll happily fill them with NPCs? Does he by any chance button these statements with a Muahahahahah!!! Because if he does, thats a dead giveaway he's up to something.

Watch your back, is all I'm saying.

Playing in an Evil Campiagn? Of course he'll be watching his back! Either that or very dead, very fast...

The most dangerous denizens in an Evil campaign are the other PC's, because you can't be sure how much you can trust them, nor when you can do so.
 


Running the numbers on Sorcerer doesn't look good. The minimum a Sorcerer can aquire the class is level 7, and that's with the Chaotic Mind feat from Dragon (which brings up another question, do perform skills all count as completely different skills? If so, as I suspect, that's also only if I take a Kura-tur human character that has Diplomacy as a bonus class skill) and then I need a 16+ Int score for the skill points... I better roll good rolls...

Bard's much more economical, all the skill point I can spare and all... and unless I take the Sublime chord PrC, spell selection really goes to the dogs. Someone suggested to me that I switch from ToM to SC then back to ToM but if I remember the rules right, it doesn't work that way, so I'd have to go for Bard 10 (gack)/SC1/ToM 10...

Seems like no matter how I try to work it, Thrall of Malcanthet doesn't like the high-end spell selection. It just takes too many skill points that primary casters don't have, so I figure I'll just have to do the best I can and multiclass, try not to worry about losing the 7-8th level spells...

Good news is that I figure a Sorcerer, Bard or Wizard/Thrall of Malcanthet can qualify for Arcane Trickster pretty easy, which is a bonus.
 

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