Nebuchadnezzar
First Post
SOULWEAVER
A soulweaver has mastered the aspect of divinity within his own soul.
Hit Die: d8.
Requirements:
Feats: Endurance, Iron Will, Spark of Divinity.
Skills: Concentration 8 ranks.
Game Rule Information:
Class Skills:
Concentration (Con), Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Profession
(Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Fortitude Save: Good.
Reflex Save: Poor.
Will Save: Good.
Base Attack Bonus: As Rogue.
01) Mortal Soul
02) Bonus Feat
03) Soul Power +1
04) Bonus Feat
05) Soul Power +2
06) Bonus Feat
07) Soul Power +3
08) Bonus Feat
09) Soul Power +4
10) Bonus Feat
Mortal Soul: The soulweaver cannot be brought back from death by the use of raise dead, ressurection, true ressurection, or similar spells.
Bonus Feat: The soulweaver gains a bonus feat with the soul descriptor.
Soul Power: The soulweaver gains a bonus to Charisma while using feats with the soul descriptor. The bonus is +1 at third level, +2 at fifth level, +3 at seventh level, and +4 at ninth level.
In addition to those feats created by myself, several divine feats (such as Divine Might in DoTF) will be reworked into soul feats. Thus the Soul Power ability of the soulweaver becomes quite useful. All the soul feats available so far are described below (feedback on these feats are not necessary, as I posted them in another post):
SPARK OF DIVINITY [Soul]
Your soul contains a small spark of divinity which could be attributed to either your strong faith or the special nature of your ancestors.
Prerequisite: Wisdom 10+.
Benefit: Select three orisons. You can cast these orisons once per day with an effective caster level 1.
Special: You may only take this feat as a 1st-level character.
FIRST CIRCLE OF THE SOUL [Soul]
You have learned to draw upon the spark of divinity in your soul.
Prerequisite: Spark of Divinity, Wisdom 11+.
Benefit: Select three 1st-level cleric spells. You can cast these spells once per day with an effective caster level 2.
SECOND CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: First Circle of the Soul, Wisdom 12+.
Benefit: Select three 2nd-level cleric spells. You can cast these spells once per day with an effective caster level 3.
THIRD CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Second Circle of the Soul, Wisdom 13+.
Benefit: Select three 3rd-level cleric spells. You can cast these spells once per day with an effective caster level 5.
FOURTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Third Circle of the Soul, Wisdom 14+.
Benefit: Select three 4th-level cleric spells. You can cast these spells once per day with an effective caster level 7.
FIFTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Fourth Circle of the Soul, Wisdom 15+.
Benefit: Select three 5th-level cleric spells. You can cast these spells once per day with an effective caster level 9.
SIXTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Fifth Circle of the Soul, Wisdom 16+.
Benefit: Select two 6th-level cleric spells. You can cast these spells once per day with an effective caster level 11.
SEVENTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Sixth Circle of the Soul, Wisdom 17+.
Benefit: Select two 7th-level cleric spells. You can cast these spells once per day with an effective caster level 13.
EIGHT CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Seventh Circle of the Soul, Wisdom 18+.
Benefit: Select two 8th-level cleric spells. You can cast these spells once per day with an effective caster level 15.
NINTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Eight Circle of the Soul, Wisdom 19+.
Benefit: Select a 9th-level cleric spell. You can cast this spell once per day with an effective caster level 17.
WIELD POSITIVE ENERGY [Soul]
You can channel positive energy through your divine soul.
Prerequisite: Non-evil, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can turn undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
WIELD NEGATIVE ENERGY [Soul]
You can channel negative energy through your divine soul.
Prerequisite: Non-good, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can rebuke undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
EXPERT CHANNELER [Soul]
You have enhanced abilities at channeling either negative or positive energy.
Prerequisite: Wield Negative Energy or Wield Positive Energy.
Benefit: You can rebuke or turn undead thrice per day at your character level.
MASTER CHANNELER [Soul]
You have greatly enhanced abilities at channeling either negative or positive energy.
Prerequisite: Expert Channeler.
Benefit: You can rebuke or turn undead five times per day at +2 your character level.
EXTRA TURNING [Soul]
You can channel negative or positive energy more often.
Prerequisite: Wield Negative Energy or Wield Positive Energy.
Benefit: You can turn or rebuke undead four more times per day.
Special: You can gain this feat multiple times. You gain four extra daily turning attempts each time.
A soulweaver has mastered the aspect of divinity within his own soul.
Hit Die: d8.
Requirements:
Feats: Endurance, Iron Will, Spark of Divinity.
Skills: Concentration 8 ranks.
Game Rule Information:
Class Skills:
Concentration (Con), Craft (Int), Heal (Wis), Knowledge (arcana) (Int), Profession
(Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int modifier.
Fortitude Save: Good.
Reflex Save: Poor.
Will Save: Good.
Base Attack Bonus: As Rogue.
01) Mortal Soul
02) Bonus Feat
03) Soul Power +1
04) Bonus Feat
05) Soul Power +2
06) Bonus Feat
07) Soul Power +3
08) Bonus Feat
09) Soul Power +4
10) Bonus Feat
Mortal Soul: The soulweaver cannot be brought back from death by the use of raise dead, ressurection, true ressurection, or similar spells.
Bonus Feat: The soulweaver gains a bonus feat with the soul descriptor.
Soul Power: The soulweaver gains a bonus to Charisma while using feats with the soul descriptor. The bonus is +1 at third level, +2 at fifth level, +3 at seventh level, and +4 at ninth level.
In addition to those feats created by myself, several divine feats (such as Divine Might in DoTF) will be reworked into soul feats. Thus the Soul Power ability of the soulweaver becomes quite useful. All the soul feats available so far are described below (feedback on these feats are not necessary, as I posted them in another post):
SPARK OF DIVINITY [Soul]
Your soul contains a small spark of divinity which could be attributed to either your strong faith or the special nature of your ancestors.
Prerequisite: Wisdom 10+.
Benefit: Select three orisons. You can cast these orisons once per day with an effective caster level 1.
Special: You may only take this feat as a 1st-level character.
FIRST CIRCLE OF THE SOUL [Soul]
You have learned to draw upon the spark of divinity in your soul.
Prerequisite: Spark of Divinity, Wisdom 11+.
Benefit: Select three 1st-level cleric spells. You can cast these spells once per day with an effective caster level 2.
SECOND CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: First Circle of the Soul, Wisdom 12+.
Benefit: Select three 2nd-level cleric spells. You can cast these spells once per day with an effective caster level 3.
THIRD CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Second Circle of the Soul, Wisdom 13+.
Benefit: Select three 3rd-level cleric spells. You can cast these spells once per day with an effective caster level 5.
FOURTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Third Circle of the Soul, Wisdom 14+.
Benefit: Select three 4th-level cleric spells. You can cast these spells once per day with an effective caster level 7.
FIFTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Fourth Circle of the Soul, Wisdom 15+.
Benefit: Select three 5th-level cleric spells. You can cast these spells once per day with an effective caster level 9.
SIXTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Fifth Circle of the Soul, Wisdom 16+.
Benefit: Select two 6th-level cleric spells. You can cast these spells once per day with an effective caster level 11.
SEVENTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Sixth Circle of the Soul, Wisdom 17+.
Benefit: Select two 7th-level cleric spells. You can cast these spells once per day with an effective caster level 13.
EIGHT CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Seventh Circle of the Soul, Wisdom 18+.
Benefit: Select two 8th-level cleric spells. You can cast these spells once per day with an effective caster level 15.
NINTH CIRCLE OF THE SOUL [Soul]
You have developed the power of your soul even further.
Prerequisite: Eight Circle of the Soul, Wisdom 19+.
Benefit: Select a 9th-level cleric spell. You can cast this spell once per day with an effective caster level 17.
WIELD POSITIVE ENERGY [Soul]
You can channel positive energy through your divine soul.
Prerequisite: Non-evil, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can turn undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
WIELD NEGATIVE ENERGY [Soul]
You can channel negative energy through your divine soul.
Prerequisite: Non-good, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can rebuke undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
EXPERT CHANNELER [Soul]
You have enhanced abilities at channeling either negative or positive energy.
Prerequisite: Wield Negative Energy or Wield Positive Energy.
Benefit: You can rebuke or turn undead thrice per day at your character level.
MASTER CHANNELER [Soul]
You have greatly enhanced abilities at channeling either negative or positive energy.
Prerequisite: Expert Channeler.
Benefit: You can rebuke or turn undead five times per day at +2 your character level.
EXTRA TURNING [Soul]
You can channel negative or positive energy more often.
Prerequisite: Wield Negative Energy or Wield Positive Energy.
Benefit: You can turn or rebuke undead four more times per day.
Special: You can gain this feat multiple times. You gain four extra daily turning attempts each time.