Re: Dragonlance is no longer a playable campaign setting for me
Son_of_Thunder said:
Why is the Dragonlance setting no longer a playable campaign setting for me? The reasons are numerous. First, let me state that it was Dragonlance that got me into AD&D, the same as many others. Will I buy the d20 book? Yup, there’s too much nostalgia for me not to.
This all applies to me too.
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Now, my reasons why Dragonlance in no longer a playable campaign setting for me. How many world-shattering cataclysms should there be in a century? To me, Dragonlance lost credibility with “another” deity departure after such a short period of time following the “1st” departure when the cataclysm happened (this would probably shatter the weak constitution of those pansy elves who hate change). I’m trying to recall who made the statement (it was a game designer) something to the effect that a campaign could handle just so many dire cataclysms. That 5th Age garbage should have never happened. Now don’t get me wrong, the saga mechanics were well done but the game should have been developed with an entirely new setting to support it. In my opinion, it was TSR’s hope that Dragonlance would carry this new game, but we see that it didn’t. Part of the reason I fell in love with Dragonlance was the setting had great possibilities. The War of the Lance was over, dragons and draconians still roamed the land, clerics were once again spreading their deities’ beliefs and heroes were needed to fight evil and rebuild. The book ‘The Second Generation’ introduced the Knights of Takhisis…(Eddie Murphy from Bowfinger “Awesome”). So why, OH WHY IN THE NAME OF SARGONAS’ SHARP AXE did TSR decide to murder Dragonlance in its sleep with that chaos war crap? It was just a direction that Dragonlance didn’t need to go.
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Son of Thunder
I have to say that I completely agree with this. I haven't even read The War of Souls Tril simply because the world of DL is so different now from the world that I have read in books over and over again (because I own and love everything else TH&MW have done).
I think that the only way that the new Campaign Setting would be playable for me is if they prefaced it with "Let's pretend that the Chaos War was a big bad dream, there are three moons in the sky, Raistlin is out there somewhere and the world needs your help clearing it of Draconians and the Knights of Takhisis (about the only good thing that came out after DL Legends)." I wouldn't mind rules for the Age of Despair and the Age of Might if they really wanted to, but get the Age of Mortals out'ta there!!
I would like to note that I liked the concept of the Age of Mortals from a story point of view, but I wouldn't find it very playable. If I wanted to be a powerless, magic-less mortal with no god-wars, I would go play basketball. D&D is all about the fantasy after all

(Yes, I know, SAGA added magic back in, but that was never DL to me)
As a last couple notes, I think that Kenders have to be handled very carefully to make them Tasslehof and not mindless idiots; I think that Minotaurs and Irda should be ECL-types, not watered down; and I think they should get REAL EDITORS for any future non-MW&TH novels, not people who let BASIC TIMELINE, DIVINE and RACE mistakes get published (there are so many I can't count them).
Oh, and the lack of Orc/Drow/Underdark stuff was one thing that made DL unique to me. I liked it. God darn it I can't wait for this to come out.
The Irda Ranger (who just wouldn't die - natural 20's on tap)