Sovereign Press to produce Dragonlance

herald said:
I'm with Dark Psion.

Combine spelljammer and Planescape into one setting. Hell. I've already started on my own conversion.

Salutations,

ugh, and I can only hope that such a thing never sees the light of day.

I would really dislike the idea of not buying a spelljamming product because it was polluted by Planescape (Ok, if they dropped the accent and the silliness of angels and demons hanging out in bars- then maybe I could consider it).

FD
 

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Re: Re: Re: Re: Woohoo!

seankreynolds said:


(edited)
I't was my impression that DOSF was the authors' attempt to close down the usage of DL by anyone but the original creators (possibly because they didn't like how some of the other DL novels turned out), and SAGA was TSR's attempt to repair the "damage" and revive the setting as an RPG setting.

Hmm... that's an interesting and plausible theory. Well, the next time I manage to catch Tracy in some moderated chat, I'll ask him about this for some "official" confirmation. :)
 

Re: Dragonlance is no longer a playable campaign setting for me

Son_of_Thunder said:
Why is the Dragonlance setting no longer a playable campaign setting for me? The reasons are numerous. First, let me state that it was Dragonlance that got me into AD&D, the same as many others. Will I buy the d20 book? Yup, there’s too much nostalgia for me not to.

This all applies to me too.

edit <snip>

Now, my reasons why Dragonlance in no longer a playable campaign setting for me. How many world-shattering cataclysms should there be in a century? To me, Dragonlance lost credibility with “another” deity departure after such a short period of time following the “1st” departure when the cataclysm happened (this would probably shatter the weak constitution of those pansy elves who hate change). I’m trying to recall who made the statement (it was a game designer) something to the effect that a campaign could handle just so many dire cataclysms. That 5th Age garbage should have never happened. Now don’t get me wrong, the saga mechanics were well done but the game should have been developed with an entirely new setting to support it. In my opinion, it was TSR’s hope that Dragonlance would carry this new game, but we see that it didn’t. Part of the reason I fell in love with Dragonlance was the setting had great possibilities. The War of the Lance was over, dragons and draconians still roamed the land, clerics were once again spreading their deities’ beliefs and heroes were needed to fight evil and rebuild. The book ‘The Second Generation’ introduced the Knights of Takhisis…(Eddie Murphy from Bowfinger “Awesome”). So why, OH WHY IN THE NAME OF SARGONAS’ SHARP AXE did TSR decide to murder Dragonlance in its sleep with that chaos war crap? It was just a direction that Dragonlance didn’t need to go.

edit <snip>

Son of Thunder

I have to say that I completely agree with this. I haven't even read The War of Souls Tril simply because the world of DL is so different now from the world that I have read in books over and over again (because I own and love everything else TH&MW have done).

I think that the only way that the new Campaign Setting would be playable for me is if they prefaced it with "Let's pretend that the Chaos War was a big bad dream, there are three moons in the sky, Raistlin is out there somewhere and the world needs your help clearing it of Draconians and the Knights of Takhisis (about the only good thing that came out after DL Legends)." I wouldn't mind rules for the Age of Despair and the Age of Might if they really wanted to, but get the Age of Mortals out'ta there!!

I would like to note that I liked the concept of the Age of Mortals from a story point of view, but I wouldn't find it very playable. If I wanted to be a powerless, magic-less mortal with no god-wars, I would go play basketball. D&D is all about the fantasy after all :) (Yes, I know, SAGA added magic back in, but that was never DL to me)

As a last couple notes, I think that Kenders have to be handled very carefully to make them Tasslehof and not mindless idiots; I think that Minotaurs and Irda should be ECL-types, not watered down; and I think they should get REAL EDITORS for any future non-MW&TH novels, not people who let BASIC TIMELINE, DIVINE and RACE mistakes get published (there are so many I can't count them).

Oh, and the lack of Orc/Drow/Underdark stuff was one thing that made DL unique to me. I liked it. God darn it I can't wait for this to come out.

The Irda Ranger (who just wouldn't die - natural 20's on tap)
 

Can someone explain to me what this SAGA thing is? I only recently came back to dragonlance and have read summer flame and the first two books of the war of souls and enjoyed them immensely. Dragons of summer flame was harsh and depressing.. I loved it. :) Does SAGA have something to do with "mentalism", "magic of the heart" and all that other vague stuff?
 

The SAGA(tm) System was TSR's attempt at makeing a dice-less roleplaying game. The core of the system was a nifty little thing called a Fate Deck.

Now the Fate Deck was like a stanard card deck. it had a number value to it, a sign and some art on it. The signs were used to represent bravery, honesty and other traits.

Charcater generation, combat and actions were all resolved by the magical fate deck. Tho, I must admit, the magic system rocked. Allowed you to create spells on the fly which I thought was neat. And it had very little room for Munchkins to work their craft.

To sum up the whole package in as few words as possible....It blew chunks. Nuff said.
 

Dragonlance vs. Sovereign Stone

Just in case this wasn't seen in another thread, Sovereign Press fully intends to keep supporting the Sovereign Stone d20 System game line! We are increasing our staff so that we can continue to produce Sovereign Stone products while adding the new Dragonlance products to our production schedule.

Jamie Chambers
Managing Editor
Sovereign Press, Inc.

Horacio said:
It's a WONDERFUL news!!!

The right authors for a wonderful setting. I was waiting for it for months.

But now I have a question:

Does this mean the END of Sovereign Stone?

I hope not!
 

Weis & Hickman Involvement

Greetings everyone! My name is Jamie Chambers, and I will be doing a lot of the work on the new Dragonlance d20 product line. A lot of fans are very interested to know about the direction of our products and the involvement of various and authors and the original design team.

I cannot tell you very much yet, as we're at the beginning of this process. What I can tell you is that Margaret Weis will be overseeing my work in progress, and Tracy Hickman has very graciously agreed to be available as a consultant on the "core" book being published by Wizards of the Coast. My goal is to present the world of Krynn to the gaming community as so beautifully and powerfully described by its creators.

Thanks to all the fans that have kept Dragonlance alive over the years. We will work very hard to make this the product line you've been asking for!

Jamie Chambers
Managing Editor
Sovereign Press, Inc.

Henry said:


First of all: Tsyr, I think he meant 3E, using the proper term for the game (D&D).

Second of all, arcady, if it is a true d20 license, they CAN'T monkey with the basics of the magic system, as I understand it; if it were solely OGL, they could unravel and re-weave it to their Hearts content.

And now, will someone close to Sovereign Press PLEEEESE tell me if Tracy Hickman is going to be contributing in any way? Pls. Pls Pls??? When Margaret and Tracy work together, they kick Gaming butt! Alas, I haven't seen them work on a joint project for years now!
 

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