Sovereign Press to produce Dragonlance

seankreynolds said:

(For the record, I've never worked on PS, so I dunno why y'all think me working on it would be such a great thing, but thanks for the complement. :))
Didn't you model for the cover of Dead Gods or something like that? Sure, that's a rather tangential relationship to Planescape, but still...
 

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seankreynolds said:


I have no idea if Monte would be interested in licensing Planescape from WotC (or if WotC's even interested in licensing PS), but working with him would be cool.

(For the record, I've never worked on PS, so I dunno why y'all think me working on it would be such a great thing, but thanks for the complement. :))

Personally, I would like to see it because:

1. Monte was heavily involved in the original PS, has a fantastic graft of the rules and I like the grim and gritty feel he seemed to bring into his modules while working on d20 CoC.

2. Sean because he has an outstanding knowledge of mechanics, and I thoroughly liked the style of his work on the FR line. If he could implement the best design processes from FR to a Planescape line it would awesome. The format for describing regions in the FRCS are a benchmark, the way organisations are described in Lords of Darkness are likewise and so on. I don't know exactly which PrCs, spells and monsters Sean did for the FR line - but I'm pretty sure he would be a huge bonus for a PS line.

3. Chris Pramas - this guy just seems to own the Infernal Realms doesn't he? ;)

I would like Planescape to come back in a "new" shape. I would love the designer to take the best parts of the setting and reshuffle it for the new edition. For the line to be really great, however, great parts of the MotP (and also De&De and ELCs probably) should probably be part of the SRD so they could be used in the campaign setting (after all with all these rules, you would really be able to describe the phenomena and creatures of the Planes in the way 2E just couldn't). Well, enough rambling - maybe we should make a poll on this ;)

PS. I'm very happy for all DL fans and think it's great the settings back!!! After all the setting wasn't returned at the detriment of another (like PS)...


-Zarrock
 

arcady said:
No I meant any edition. THat hardcover was not what I would call a 'full setting release' if I remember it right, it was very lacking in details.
You're right... it had enough details for the important places of the books, but beyond that, you had entire nations which were described in a few lines.
UD said:
*Gets on his knees and prays for Planescape*
*joins him in devote prayer*

If someone, ANYONE, ever republishes Planescape, I swear I'm going to purchase everything they print, no matter how costly it is. Provided that it is of at least halfway decent quality.

Of course, if the team is actually composed of the original Planescape team + Sean, then I might consider buying two copies of each product. :D
 

I dunno. On the one hand it's a good thing, as Dragonlance fans are getting their favorite setting back. On the other hand, I'm not happy it's coming back. But the reason why I'm not happy is pretty petty and spiteful. See, I knew this gamer once who I CAN NOT STAND who's a big Dragonlance fan. Reading the books is what got him into D&D. So when Dragonlance got canned I laughed and laughed. And then when Saga came out and he was hideously disappointed with it I laughed some more. Now I gotta stop laughing. :(

Oh well. With any luck, Birthright will be the next setting to get released. I'd cut off my left nut for a 3E version of Birthright (well ... maybe not ... but I'd still like it back).
 

I'm with Dark Psion.

Combine spelljammer and Planescape into one setting. Hell. I've already started on my own conversion.
 

Green Knight said:
...Oh well. With any luck, Birthright will be the next setting to get released...

Henry laughs and laughs at Green Knight because Birthright isn't coming back.


Just kidding. :)

In response to Arcady - here I must disagree. It depends on how you describe a "campaign setting book." It had enough to run the basics of such a world, admittedly the mechanics taking up most of the book. But there was indeed enough background to run the book. It in fact had a similar setup to the way Dark Sun boxed set had, or that the FRCS does now - a long paragraph or two on each Ansalonian realm, with tons of history included. In a setting like Dragonlance or Dark Sun, the mechanics are quite important to running the setting, because of the drastic differences between gods.

Remember that the Sphere/Domain Concept of D&D clerics actually started in this book. So did the infancy of multiple wizard-specialties, other than just "Magic-User/Illusionist dichotomy" that 1E had. Heck, I even patterned the clerics and the gods in my home campaign after the dragonlance model of clerics. This book predated 2E by at least two years - about 1986-1987 was when Jeff Grubb did his "2E musings" column in Dragon Magazine, the one that got many people fired up enough to write in and flame him about his musings to "either make meta-classes or do away with classes altogether".

And before anyone alse slams the "lack of story information" in DL Adventures any further, I need to point out - Chapter 1: the birth of mortals and the Godswar in the Age of Dreams, The very involved descriptions of the races and the classes, and the alignment of good and evil axis. After the chapters on classes, spells, and other magic items, there was a very sizeable chapter of the various ages and the part that each race and nation played throughout the ages. The maps of the various ages were nice, and the tons of information about all the places mentioned in the books were useful in PC's following the character's footsteps and re-writing the story completely, if need be.

What I would like to see them do, however, is expand on the information given, and give more detail to the east - the Minotaur pirates, the kender home (goodlund?), and the areas that control the dragonarmies.

About Kender - I too would like to see the Kender return to the status of Tasslehoff Burrfoot, and be more than just comic relief. It's like they said about Jar Jar Binks - don't judge an entire race by one example. Only this time, it works in the reverse. Good god, don't destroy the Kender by wanton silliness.

Still, I wonder if the Kender were more Tracy's idea, or Margaret's...

About d20 magic fiddling - I stand corrected. In all other d20 settings I have seen thus far (and Sovereign stone isn't one of them), the tradition of slots and spells wasn't altered, only the spells themselves or even the order in which characters get higher spells.

Now, I start hoping they can meet the release date...
 

Like many others, I got into roleplaying because of the Dragonlance novels. The first game that I ran as a GM was in the Dragonlance setting. I am very excited about this release.

Now, all we need is a company to pick up the Planescape license, and all my wishes will have come true.
 

Tracy Hickman posted yesterday to the Dragonlance WOTC mailing list that a release date of Fall 2003 is more likely because it will include playtesting etc of any new rules.

Still if its as good as they are planning it will... rock!!

Mike
 

qstor said:
Tracy Hickman posted yesterday to the Dragonlance WOTC mailing list that a release date of Fall 2003 is more likely because it will include playtesting etc of any new rules.

May the Ancient Gods be praised. There's been enough rush products by WotC itself already.
 

Dragonlance is no longer a playable campaign setting for me

Why is the Dragonlance setting no longer a playable campaign setting for me? The reasons are numerous. First, let me state that it was Dragonlance that got me into AD&D, the same as many others. Will I buy the d20 book? Yup, there’s too much nostalgia for me not to.

Secondly, I’ll add my opinion to the Dragons of Summer Flame comments. The way I read between the lines, pre-WotC TSR higher ups mandated to Weis and Hickman that they write in the 2nd Cataclysm (shudders…never should have happened). Given no other choice, Weis and Hickman wanted to do it their way and wanted to go out with a bang. Both authors said numerous times they had written their final foray into Krynn but something inevitably dragged them back in (damage control in my opinion). I guess until we get an official word from either Margaret or Tracy we’ll never really know what the reasons were behind writing the novel.

Now, my reasons why Dragonlance in no longer a playable campaign setting for me. How many world-shattering cataclysms should there be in a century? To me, Dragonlance lost credibility with “another” deity departure after such a short period of time following the “1st” departure when the cataclysm happened (this would probably shatter the weak constitution of those pansy elves who hate change). I’m trying to recall who made the statement (it was a game designer) something to the effect that a campaign could handle just so many dire cataclysms. That 5th Age garbage should have never happened. Now don’t get me wrong, the saga mechanics were well done but the game should have been developed with an entirely new setting to support it. In my opinion, it was TSR’s hope that Dragonlance would carry this new game, but we see that it didn’t. Part of the reason I fell in love with Dragonlance was the setting had great possibilities. The War of the Lance was over, dragons and draconians still roamed the land, clerics were once again spreading their deities’ beliefs and heroes were needed to fight evil and rebuild. The book ‘The Second Generation’ introduced the Knights of Takhisis…(Eddie Murphy from Bowfinger “Awesome”). So why, OH WHY IN THE NAME OF SARGONAS’ SHARP AXE did TSR decide to murder Dragonlance in its sleep with that chaos war crap? It was just a direction that Dragonlance didn’t need to go.

Another reason was the feel of Dragonlance. This is not necessarily a bad thing but let me explain. Dragonlance canon says that orcs and drow do not exist on Krynn. Now, I happen to like both races but I didn’t feel that I could add them to my campaign (I know, I know, I can here you already, forget what is canon and just add them anyway). But, for me, adding them wouldn’t make it Dragonlance for me anymore. There is precedence for both in Dragonlance. In the book Wanderlust Tas encounters a half-orc if I recall correctly. Also in the module Wild Elves by Scott Bennie, drow are introduced by spelljamming. As far as I know, Dragonlance really doesn’t have a vast underdark, which I love. The underdark has illithids, drow, svirfneblin etc. etc.

I should probably stop my rant now. Also keep in mind that this is just my opinion and in no way does it express the opinions of this station and so on and so on.

Son of Thunder
 

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