[space]Orbital colonies

Kilmore

First Post
There used to be a very vigorous thread on space colonization. It suddenly dissapeared. Did it get ugly and get shut down? I hope not. At any rate, that was a while ago, and I hope it's a good time to bring it up again, as it is of interest to near future space gaming.

In near future science fiction, the subject of Orbital colonies pops up every now and then. What will these colonies be used for? Who will live there? How many people? What will they look like? What are the gaming possibilities? How will they be put together?

Well, the two biggest modern possibilities to spark the creation of orbital colonies as I see them are for research and tourism. Industry would be a harder sell, at least in the beginning. While I see some items being only or best manufactured in space because of the weightless environment, they would have to be very profitable to justify launching and landing crews and ships, though this will certainly become cheaper.

One orbital industrial application I could certainly see coming early is the manufacturing of spacecraft. Having an orbital shipyard up will enable more ambitious missions including improved planetary and solar probes, slower than light interstellar missions, and manned Mars and Lunar missions.

Here's the way I see an orbital colony forming.
1.) Some important technologies are developed, including cheaper earth to space access and possibly artificial gravity.
2.) A multi-purpose orbital station is launched to serve as a research and observation outpost. This station will have great potential for growth.
3.) As it becomes practical to manufacture drugs, synthetics, and other items best developed in space and ship them to the earth, the facilities to do so are attached to the station already in orbit. This will lead to a considerable expansion of the settlement, possibly up to fifty people.
4.) The growing facility becomes an attractive destination for the earthbound. Numerous trips to the station are taken in the earlier stages of it's life, but eventually cheaper access and growing demand prompt the attachment of modules servicing the tourists.
5.) As research tools and a means of helping to support the inhabitants of the station, agricultural modules are attached.
6.) The station has intregal facilities such as robot arms, command stations, and attachment points for building spacecraft from orbited modules, mostly used for building itself. However, the station is useful for building other spacecraft as well, including more robust lunar and martian missions. As the space station expands, so does the space industry. Therefore, the shipbuilding facilities are expanded as well.
7.) The expanding station needs an expanding crew. As crew size blossoms, crew specialized in services for the other crew are needed, such as cooks, entertainers, station maintenence, etc.
8.) Standard deployments to the station start off at several months at a time. As crew capability expands, some of those on station choose to spend longer in orbit. Long term residents improve the comfort of their spaces, and some decide to make it their homes, along with others on earth who start buying orbital condos. As artificial gravity is developed and added, the station gets more and more permenant residents.
9.) Spacecraft built by the station and launched from earth methodically build a space industry infrastructure, getting materials from the moon and asteroids, gasses from Jupiter and Saturn, etc. Bases are established on the moon, Mars, and other places. The station serves as a construction yard, way station, and training ground.
10.) They send a McDonald's module. Space belongs to mankind forever. Or at least Low Earth Orbit.

In the meantime, jealous governments, secretive militaries and corporations use the technology used to make all this happen and build their own space stations.
 

log in or register to remove this ad


trancejeremy said:


I'd rather see a White Castle module.

On a space station?!? :eek:
Those air filters are only so good.
For non midwesterners, White Castle is an area restaurant chain that specializes in small noxious burgers that you buy by the 5's or the 20's. They make you poot.

St. Louis, huh? Go X-Prize!
 

I've always liked the idea that Robert A. Heinlein had -- companies might use orbital colonies as retirement homes. The colony's gravity could be set at a value slightly less than earth norm (1G) and suddenly the old aren't feeling the "weight" of their age anymore (less muscle aches, sore knees, or feet). Their bodies won't be at such a strain as in normal gravity. Who knows, maybe they'll live longer (which also means more profits for the company who set up the whole operation).

Companies that supplied these facilities would probably make a nice fortune catering to the retired well-to-do's. Course something could go horribly wrong on one of this colonies and the PCs would have to investigate it. Heh, I just got the idea of a Resident Evil/Evil Dead game set on an orbital retirement colony. I could have some good evil fun with that one.

I know this idea is a bit unorthodox and probably not what you are looking for but it is an option. :)

Cheers,
Tim
 

[slaps head]. That was one of the things I was thinking about when I posted it, but by the time I got done, I forgot all about it. That's fine. You get credit. ;)

I thought about that when I read about the astronauts doing the medical research right now on the Columbia. First they're working with samples, but how long before they bring living sick people into orbit to examine their conditions? Of course that got me thinking about the infirm that could benifit from being in space. Kinda like the old stories about doctors sending their patients to Arizona to recuperate in the clean warm dry air. Of course, there is the launch, but from what I hear, it's mostly harmless.
 

another reason to go to space would be to escape earth's laws. perhaps world criminal number one sets up his base beyond the reaches of the law.

also manuafacturing of stuff banned on earth, weapons, toxins, dodgy cloning research.

Crazy (or are they?) religious groups.

You might want to check out GURPS Transhuman Space if you arn't already aware of it.
 

wighair said:
another reason to go to space would be to escape earth's laws. perhaps world criminal number one sets up his base beyond the reaches of the law.

Depending on the campaign, such a colony may be home to space pirates, mercenaries, the black market, etc. It's possible that such a colony could have treaties with existing power protecting their independence (i.e. if you keep out of our business, we won't tell your people/press/family about that trip to Sigma Four :p).


also manuafacturing of stuff banned on earth, weapons, toxins, dodgy cloning research.

Don't forget the import/export trade. Such a place would probably have low (maybe a small protection fee) to no taxes and no red-tape.


Crazy (or are they?) religious groups.

I think this would be the driving motivation for some people to emigrate to a colony station/world - they seek a chance to live their lives with the religious freedom of their faith (course such "freedom" may turn out to be an oppressive dogmatic existance).

Another option is Penal Colonies. Where do you escape to if you have no where to go? These colonies would have the proper precautions set to ensure prisoners cannot escape - leaving no other option than to get on with their life sentences. Societies would grow out of these penal colonies... who knows maybe some colonies have their "penal' status revoked and they become full colonies (with a colourful past).

A good book for inspiration is Robert A Heinlein's "The Moon is a Harsh Mistress." It deals with a penal company on the Moon that has grown over many years to become a full fledged colony. They decide that it is time for the Moon to gain their independence from the earth and the resulting conflict is a fascinating read. Add the self-aware supercomputer, Mike, to the whole affair - well, lots of fun. :D

Here are a few book urls:
Story critique/overveiw (warning - Potential SPOILERS)
http://www.zompist.com/heinlein.html

Amazon.com:
http://www.amazon.com/exec/obidos/tg/detail/-/0312863551/103-3942108-6393409?vi=glance

Cheers,
Tim
 
Last edited:

I would guess that if you're talking about a really nice orbital colony, with all kinds of amenities, that the wealthiest humans would be some of the first colonists. With all that income offplanet, what happens to Earth? Do people fight each other over the remaining resources? Or do people decide that there's enough to go around if they're not so busy plundering the land to line the pocketbooks of other people? And if the second, are the colonists welcome on Earth any more? Do they get any resources they need from Earth, or must they survive with what they've got?

Who steps up to be the nouveau riche of Earth? Does anyone? Either way, could be an interesting premise for a campaign...
 

Kilmore said:
.......Of course, there is the launch, but from what I hear, it's mostly harmless.

...If you remember to bring a towel..... ;) :p

Ow! OW!! Stop throwing Encyclopaedia Galactica volumes at my head! I'm sorry, okay?! :D
 


Remove ads

Top