Space Travel?

Bill Zebub

“It’s probably Matt Mercer’s fault.”
I was just looking at this (free) map from Free League for their Coriolis game (found here):
1765137884141.png


My slim experience with space RPGs is limited to:
  1. Played original Traveler in the early 80s
  2. Backed Alien (1st edition) on KS but have never actually played it
  3. Observed a single session of Scum & Villainy
My question is: what sci-fi RPGs have interesting/good/rich rules for space travel, that isn't just "it takes X amount of fuel to get there"?

I'm envisioning some richness around "hyperspace routes"...which the map above evokes for me...and their exploration/discovery/risks/secrecy.

Anything like that?
 

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If you look at the Coriolis rules (and The Expanse AGE RPG), you will find random tables for event during travel. These events can be ship technical difficulties, a problem (physical or mental) with a crew member or a passenger, a collision with an asteroid, a pirate ship set on getting the cargo, etc. etc. They spice up the space travel. Unknown to the players you can insert foreshadowing of future events in your campaign.

The new book has a solo section. You should look to that section for travel events, and impromptu adventure events for your group. Solo rules are great for group play.
 


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