This is for those who like to create magic items.
Ok, I play in a EPIC level campaign and I'm currently in the process of creating a new character. The character will be about level 28. I am trying to design the cloak/suit similar to Spawn's and will need to get it approved by the GM, but have already dropped a hint at it.
Rather than start with the allotted magic/gold for our characters start out with a "bonded" item. This contains part of the character's soul and is tied directly to the character. Our characters are "awakened" by our patron who gives us this bonded item and we are his servants or minions (for lack of better word).
The rules for creating a bonded item are:
- 1x EPIC Feat
- 3x Non-EPIC Feats
- Properties worth 240,000gp
- Powers (spells) calculated as if cast at 20th level
- No extra costs for multi powers or non-related powers.
- Cannot have a single enchantment greather than +5, and a max of +10 with powers.
Other information:
- Primarily 3.5 with some 3.0 carryover.
- Cohorts are allowed to be EPIC without EPIC leadership, but are a minimum of 6 levels behind EPIC character regardless of leadership score.
- Allowed Dragon Cohort feat (reduces Cohort ECL by 3, but removes other followers). A feat similar to this would probably be used since it would only be one cohort, so I expect him to be about lvl 21 or 22 (see below).
Ok, so the concept is to build out an cloak or suit similar to Spawn's.
Initial Thoughts:
- One of the item feats is a Cohort/Leadership Feat, which will allow the cloak/suit to become "alive". I was then thinking of designing a cohort around Fighter/Devoted Defender (SnF). This would allow the cloak to defend off attacks. Also allow the suit to sprout chains to attack nearby targets with little or no thought from wearer. The cohort would be designed with spiked chains as primary weapon, but may "sprout" others possibly.
- The cohort would be developed as a normal character (without equipment) gaining levels and feats (not sure about hitpoints - but possibly act as items HP).
- If cohort is EPIC level, probably only a level or 2, I was thinking Legendary Dreadnaught for its Umovable feature.
- Character it is being designed for is not yet fully developed but will be combat based (a non-caster).
- Another item Feat should probably be Improved Initiative so that it always goes before the wearer (if desired)
- Powers for the cloak I am thinking protective mostly, but basically have 240,000gp to spend on it.
Other thoughts (need to get GM approval):
- To "improve" the item through game play - so that it keeps up to par - I can have the cloak "absorbe" items which would then enhance the cloak. For example, the chains that shoot out fom the cloak, may only be +1 to start with, but if I come across a +3 sword, I could absorbe the sword (destroying it in the process) and then the chains could gain the +3 property (or some portion of it).
Let the creative juices flow!
PS: Normally either the GM or other players develop these for the player, but with their input, so I thought it would be interesting to get EnWorlds input.
Ok, I play in a EPIC level campaign and I'm currently in the process of creating a new character. The character will be about level 28. I am trying to design the cloak/suit similar to Spawn's and will need to get it approved by the GM, but have already dropped a hint at it.
Rather than start with the allotted magic/gold for our characters start out with a "bonded" item. This contains part of the character's soul and is tied directly to the character. Our characters are "awakened" by our patron who gives us this bonded item and we are his servants or minions (for lack of better word).
The rules for creating a bonded item are:
- 1x EPIC Feat
- 3x Non-EPIC Feats
- Properties worth 240,000gp
- Powers (spells) calculated as if cast at 20th level
- No extra costs for multi powers or non-related powers.
- Cannot have a single enchantment greather than +5, and a max of +10 with powers.
Other information:
- Primarily 3.5 with some 3.0 carryover.
- Cohorts are allowed to be EPIC without EPIC leadership, but are a minimum of 6 levels behind EPIC character regardless of leadership score.
- Allowed Dragon Cohort feat (reduces Cohort ECL by 3, but removes other followers). A feat similar to this would probably be used since it would only be one cohort, so I expect him to be about lvl 21 or 22 (see below).
Ok, so the concept is to build out an cloak or suit similar to Spawn's.
Initial Thoughts:
- One of the item feats is a Cohort/Leadership Feat, which will allow the cloak/suit to become "alive". I was then thinking of designing a cohort around Fighter/Devoted Defender (SnF). This would allow the cloak to defend off attacks. Also allow the suit to sprout chains to attack nearby targets with little or no thought from wearer. The cohort would be designed with spiked chains as primary weapon, but may "sprout" others possibly.
- The cohort would be developed as a normal character (without equipment) gaining levels and feats (not sure about hitpoints - but possibly act as items HP).
- If cohort is EPIC level, probably only a level or 2, I was thinking Legendary Dreadnaught for its Umovable feature.
- Character it is being designed for is not yet fully developed but will be combat based (a non-caster).
- Another item Feat should probably be Improved Initiative so that it always goes before the wearer (if desired)
- Powers for the cloak I am thinking protective mostly, but basically have 240,000gp to spend on it.
Other thoughts (need to get GM approval):
- To "improve" the item through game play - so that it keeps up to par - I can have the cloak "absorbe" items which would then enhance the cloak. For example, the chains that shoot out fom the cloak, may only be +1 to start with, but if I come across a +3 sword, I could absorbe the sword (destroying it in the process) and then the chains could gain the +3 property (or some portion of it).
Let the creative juices flow!
PS: Normally either the GM or other players develop these for the player, but with their input, so I thought it would be interesting to get EnWorlds input.
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