Speaking of familiars . . .

Radiating Gnome

Adventurer
Does a familiars stats improve based on his masters non-wizard or sorcerer classes?

A familiar's hit points are half it's masters, but if the master has a second class, does the familiar get those hit points, too? What about other abilities like intelligence and special abilities?

-rg
 

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Hit Dice: Treat as the master's character level (for effects related to Hit Dice). Use the familiar's normal total if it is higher.

Hit Points: One-half the master's total, rounded down.

There you have it - "character level."

Other familiar's abilities are based upon "class level."
 

Hit points are hit points, there's no distinction between where they came from ... Other abilities are based on class level. (Note the section where the PHB talks about wizard and sorcerer levels stacking for this purpose. This would be unnecessary if the familiar abilities were based on character level.)
 

Christian said:
Hit points are hit points, there's no distinction between where they came from
Oh, and what if some of them come from and Endurance spell cast on the master? That's right, they don't count! So there's one distinction for ya anyway.
 

Ki Ryn said:
Oh, and what if some of them come from and Endurance spell cast on the master? That's right, they don't count! So there's one distinction for ya anyway.

Unless, that is, your Familiar is within 5' of your Wizard. Then he gains the befits of the spell through Spell Sharing.
 


Ki Ryn said:
Oh, and what if some of them come from and Endurance spell cast on the master? That's right, they don't count! So there's one distinction for ya anyway.

Actually, that grants tempory hit points, so there is a distinction already.
 

Unless I've missed a ruling somewhere, Endurance doesn't grant "temporary hit points" per se. It grants regular hit points temporarily. The difference is that temporary hp are always lost first, before your regular total.

Say you have 1 hp left, and I hit you with Aid, giving you 8 temporary hp. You then take 6 points of damage, all of which comes off the temp hp. When the spell wears off, the remaining temp points go away, and you go back to having 1 hp.

If I instead cast Endurance on you, and you wind up getting 8 hp from the Con bonus, those are regular (non-temporary) hit points. Say you again take 6 points of damage, putting you at 3. When the spell wears off, you lose 8 hp from the drop in Con. That puts you at -5, and you're dying.
 

Jack Haggerty said:
Unless, that is, your Familiar is within 5' of your Wizard. Then he gains the befits of the spell through Spell Sharing.
Well, almost. You're familiar get's his own little Endurance spell if he was within 5ft of you when you got yours. But he only shares it until he moves away, then he loses it all (even if he comes back to you).

If the familiar really got half your hitpoints without distinction where they came from, then he'd get the benefit from BOTH Endurance spells at first, and then just the one on you after he moved 5ft away. Anyway, I was just pointing out that there is a distinction about where the hitpoints come from.
 

Ki Ryn said:
Well, almost. You're familiar get's his own little Endurance spell if he was within 5ft of you when you got yours. But he only shares it until he moves away, then he loses it all (even if he comes back to you).

If the familiar really got half your hitpoints without distinction where they came from, then he'd get the benefit from BOTH Endurance spells at first, and then just the one on you after he moved 5ft away. Anyway, I was just pointing out that there is a distinction about where the hitpoints come from.

Why wouldn't the familiar get half of your increase from the Endurance spell?

When you have endurance on you, your total hit points increase, and the familiar get's half your total.
 
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