Special Conversion Thread: Angels (and possibly other heavenly creatures)


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Updated.

All Angels have the following abilities, which they can use as often as desired: Bless (double strength +2, lasts until removed); Detect Evil; Remove Fear; Know Alignment; Remove Curse; Dispel Magic; Exorcise; Protection from Evil 20’ radius; Shapechange.

Cherubim have the following specia1 abilities, which they will employ to protect their trust Each of these powers may be used as often as desired, one per melee round: Wall of Fire, Flamestrike, Blade Barrier, Glyph of Warding, and Lightning Bolt (10 dice).

Common Spell-like Abilities Among Angels

aid - all but planetar
commune - monadic and movanic devas, solar
continual flame - all
cure X wounds - all devas
detect evil - all
discern lies - all
dispel magic or greater dispel magic - all but movanic deva
heal - astral deva, solar
holy smite - all
plane shift - all devas
polymorph - all
raise dead - all except astral deva and solar (solar has ressurection, though)
remove curse - all
remove disease - all
remove fear - all

"Greater Angels" (solar and planetar) Only:
earthquake
greater restoration
lesser restoration
mass charm monster
power word stun
waves of exhaustion
waves of fatigue
 


That sounds about right, though thematically I think we could drop heal or raise dead/resurrection and/or similar SLAs.
 

I'll see you the raise dead/ressurections, but let's keep heal.

So...

Spell-Like Abilities: At will—aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 25), imprisonment (DC 30), invisibility (self only), lesser restoration (DC 23), remove curse, remove disease, remove fear, resist energy, summon monster VII, speak with dead (DC 24), wall of fire, waves of fatigue; 3/day—blade barrier (DC 27), chain lightning (DC 27), flame strike (DC 26), earthquake (DC 29), heal (DC 27), mass charm monster (DC 29), permanency, waves of exhaustion; 1/day—fire storm (DC 29), greater restoration (DC 28), power word blind, power word kill, power word stun, prismatic spray (DC 28), wish. Caster level 20th. The save DCs are Charisma-based.
 



Updated.

Natural armor bonus? Solars have +21. We gave the seraph +30. Maybe +26-27?

damage reduction 20/epic and evil?

regeneration 20?

Amount of spell resistance? Solars have 32, seraphs 40.
 


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