Fixed.
Principalities
The Order of the Principalities is entrusted with the duty of protecting religion, and its temples, and priests. They also (according to Dionysius) watch over the leaders of the people. With the leaders, their primary concern is to prevent the powers of evil from having too much sway. They prefer to work by inspiration rather than taking any direct action when dealing with earthly rulers.
If a temple of Good is being desecrated or a faithful follower is in great danger, there is a possibility that an angel of Principalities will intervene. They restrict their actions to the minimum necessary for protecting their charge. They never use more force than is necessary. If telling a bishop about an escape route will save him, for instance, they would never do more than that. If the bishop fails to heed the warning and is captured, the Principalities take little notice because they believe in allowing man his free will. If they are needed, the Principalities have the ability to gate in 1-4 angels (9th order). The Princes are: Nisroc, Hanieln, Requel, Cerviel, and Amael.
Frequency: Rare
Number appearing: 1
Armor Class: -4
Move: 9/18”
Hit Dice: 11
Number of Attacks: 1
Damage: 2-16
Special Attacks: See below
Special Defenses: +2 or better to hit
Magic Resistance: 55%
Intelligence: Exceptional
Alignment: Lawful Good
Size: M
Principalities will appear most often as a noble-looking king or high-level cleric. When possible, they will remain invisible and employ a powerful suggestion spell to impart their message. If needed, a Principality can employ any of these abilities one at a time, one per melee round: Command, Detect Charm, Detect Lie, Tongues (and its reverse), True Seeing, Suggestion, Invisibility, Ventriloquism, Confusion, Project Image. Once per day these Angels may use Flamestrike, Teleport (others), Restoration and Control Weather.
Christian angelic hierarchy - Wikipedia, the free encyclopedia