Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off giants and their kin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4248152" data-attributes="member: 287"><p>In 2e, hill giants were +7 damage. Hill giants have Str 25 now.</p><p></p><p>Here's one attempt at modify the frenzied berserker's ability to stonecrown ogres:</p><p></p><p>Blood Frenzy (Ex): If a stonecrown ogre takes damage from an attack, spell, trap, or any other source, it automatically enters a blood frenzy at the start of its next action, as long as it has at least one daily usage of the ability left. To avoid entering a frenzy in response to damage, the stonecrown ogre must make a successful Will save (DC 10 + points of damage suffered since its last action) at the start of its next action.</p><p></p><p>While frenzied, it gains a +6 bonus to Strength and, if it makes a full attack action, gains a single extra attack each round at its highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, it also takes a -4 penalty to Armor Class and takes 2 points of nonlethal damage per round. A blood frenzy lasts for a number of rounds equal to 3 + the stonecrown ogre's Constitution modifier. To end the frenzy before its duration expires, the stonecrown ogre may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with those from any rage ability the character might have.</p><p></p><p>While frenzied, the stonecrown ogre cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can it cast spells, drink potions, activate magic items, or read scrolls. It can use any feat it has except Combat Expertise, item creation feats, or metamagic feats. </p><p></p><p>When a blood frenzy ends, the stonecrown ogre is fatigued (-2 penalty to Strength and Dexterity, unable to charge or run) for the duration of the encounter. If the ogre is still under the effect of a rage ability, the fatigued condition does not apply until the rage ends--at which point the ogre is exhausted, not merely fatigued.</p><p></p><p></p><p>...or, we could go much simpler...</p><p></p><p>Blood Frenzy (Ex): If a stonecrown ogre takes damage from an attack, spell, trap, or any other source, it automatically enters a blood frenzy at the start of its next action. While in a blood frenzy, the ogre gains a single extra attack each round at its highest bonus when making a full attack. The blood frenzy lasts for the duration of the encounter, after which the stonecrown ogre is fatigued.</p></blockquote><p></p>
[QUOTE="Shade, post: 4248152, member: 287"] In 2e, hill giants were +7 damage. Hill giants have Str 25 now. Here's one attempt at modify the frenzied berserker's ability to stonecrown ogres: Blood Frenzy (Ex): If a stonecrown ogre takes damage from an attack, spell, trap, or any other source, it automatically enters a blood frenzy at the start of its next action, as long as it has at least one daily usage of the ability left. To avoid entering a frenzy in response to damage, the stonecrown ogre must make a successful Will save (DC 10 + points of damage suffered since its last action) at the start of its next action. While frenzied, it gains a +6 bonus to Strength and, if it makes a full attack action, gains a single extra attack each round at its highest bonus. (This latter effect is not cumulative with haste or other effects that grant additional attacks.) However, it also takes a -4 penalty to Armor Class and takes 2 points of nonlethal damage per round. A blood frenzy lasts for a number of rounds equal to 3 + the stonecrown ogre's Constitution modifier. To end the frenzy before its duration expires, the stonecrown ogre may attempt a DC 20 Will save once per round as a free action. Success ends the frenzy immediately; failure means it continues. The effects of frenzy stack with those from any rage ability the character might have. While frenzied, the stonecrown ogre cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Intimidate), the Concentration skill, or any abilities that require patience or concentration, nor can it cast spells, drink potions, activate magic items, or read scrolls. It can use any feat it has except Combat Expertise, item creation feats, or metamagic feats. When a blood frenzy ends, the stonecrown ogre is fatigued (-2 penalty to Strength and Dexterity, unable to charge or run) for the duration of the encounter. If the ogre is still under the effect of a rage ability, the fatigued condition does not apply until the rage ends--at which point the ogre is exhausted, not merely fatigued. ...or, we could go much simpler... Blood Frenzy (Ex): If a stonecrown ogre takes damage from an attack, spell, trap, or any other source, it automatically enters a blood frenzy at the start of its next action. While in a blood frenzy, the ogre gains a single extra attack each round at its highest bonus when making a full attack. The blood frenzy lasts for the duration of the encounter, after which the stonecrown ogre is fatigued. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off giants and their kin
Top