Ogre, Stonecrown
CLIMATE/TERRAIN: Mountains, hills
FREQUENCY: Common
ORGANIZATION: Tribe or company
ACTIVITY CYCLE: Night
DIET: Carnivore
INTELLIGENCE: Common low (8-10), Leader/Captain average (11-12)
TREASURE: C, Y
ALIGNMENT: Neutral evil
NO. APPEARING: 2-20
ARMOR CLASS: Common 5, Leader/Captain 3
MOVEMENT: 9, Cl 6
HIT DICE: Common 4+3, Leader 5+4, Captain 6+6
THACO: 15
NO. OF ATTACKS: 1 (2 in battle-rage)
DAMAGE/ATTACK: Common 2d6, Leader 2d8, Captain 2d10 (or by weapon +6)
SPECIAL ATTACKS: Battle-rage
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Nil
SIZE: Large (9'+)
MORALE: Elite (13-14)
XP VALUE: Common 420, Leader 975, Captain 1,400
Stonecrown ogres run to fat, not surprising considering how much of their time they spend eating. They are crude but powerful, and take a simple joy in killing and destruction. Their rank odor is composed of equal parts grease, filth-ridden garments, and unbathed foulness mixing into a stench like powerful sour milk.
When bored, the creatures and fond of ornamenting themselves with earrings, nose-rings, and other piercings; Stonecorwn ogres find these attractive, and sometimes compliment other creatures that share their tastes. They speak their own language, and leaders and mercenaries often speak the goblin, orog, or common tongues.
Combat: In mass combat, Stonecrown ogres form club-, axe-, or mace-wielding forces that are effective through brute strength. Despite their simple combat style, their enormous strength gives them a +7 damage bonus with any weapon they use. With arduous training, Stonecrown ogres can keep remarkable discipline in battle, until the battle-rage strikes them. The battle-rage is blood frenzy triggered when the ogre's blood is first shed. This frenzy allows them to attack twice each round.
Units of Stonecrown ogres that have worked and trained together for long periods can control their battle frenzy, raging only when they deem it appropriate. The sight of an entire company of ogres going into battle-rage at once has routed more than one army. Alone or in the wilds, Stonecrown ogres are voracious hunters with little discipline and no great cunning. They can climb sheer stone faces through force of willpower alone, often reaching a mountaintop with bloodied hands.
Stonecrown ogre leaders always have maximum hit points and superior armor, generally a form of chain. Mercenary captains have superior armor and often carry Stonecrown arbalests, a type of rock-hurling heavy crossbow. The 10 lb. stones that these arbalests hurl can crack skulls and breastplates; their range is 30/60/120, and their damage is 1d10/2d6, plus an equipment saving throw vs. crushing blow for shields and armor.
Originally appeared in Warlock of the Stonecrowns (1995).