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Special Conversion Thread: Finishing off giants and their kin
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<blockquote data-quote="Big Mac" data-source="post: 4275687" data-attributes="member: 61182"><p>My only concern is with this: <em>"While in a blood frenzy, the ogre </em></p><p><em>must attempt to attack the most recent creature or object to damage it; if that is not possible, it must attempt to attack the nearest creature instead."</em></p><p></p><p>I can see someone trying to manipulate this into making Stonecrown Ogres attack each other. I think the Controlled Frenzy feat should also give the creature some sort of way to avoid (or try to avoid) attacking allies.</p><p></p><p>(For example if an archer in a fortified tower shot at a Stonecrown Ogre at the back of a bunch of Stonecrown Ogres, that creature can't attack back. Instead of hitting another Stonecrown Ogre next to it, I think it should charge forward and start hacking at the door at the bottom of the tower. As long as people between it and the archer don't stop it moving forward, I think it should be able to move past them and carry on searching for the archer.)</p><p></p><p>In other words, I think the Controlled Frenzy feat should also allow the Stonecrown Ogre to control (to an extent) who its frenzy is aimed at and delay fighting creatures if breaking down doors or ripping down walls will let it get to a creature that has attacked it.</p><p></p><p>I think they also need to be able to recognise when an opponent has escaped (teleported away or whatever) and try to prematurely end their Blood Frenzy. How about giving a Stonecrown Ogre with the Controlled Frenzy feat the ability to make additional will saves (maybe one per round) to delay or end their Blood Frenzy or alter the target of their frenzy?</p><p></p><p>EDIT: Or is this too much for a single feat? Would you want to make a second feat that adds to the first one?</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4275687, member: 61182"] My only concern is with this: [I]"While in a blood frenzy, the ogre must attempt to attack the most recent creature or object to damage it; if that is not possible, it must attempt to attack the nearest creature instead."[/I] I can see someone trying to manipulate this into making Stonecrown Ogres attack each other. I think the Controlled Frenzy feat should also give the creature some sort of way to avoid (or try to avoid) attacking allies. (For example if an archer in a fortified tower shot at a Stonecrown Ogre at the back of a bunch of Stonecrown Ogres, that creature can't attack back. Instead of hitting another Stonecrown Ogre next to it, I think it should charge forward and start hacking at the door at the bottom of the tower. As long as people between it and the archer don't stop it moving forward, I think it should be able to move past them and carry on searching for the archer.) In other words, I think the Controlled Frenzy feat should also allow the Stonecrown Ogre to control (to an extent) who its frenzy is aimed at and delay fighting creatures if breaking down doors or ripping down walls will let it get to a creature that has attacked it. I think they also need to be able to recognise when an opponent has escaped (teleported away or whatever) and try to prematurely end their Blood Frenzy. How about giving a Stonecrown Ogre with the Controlled Frenzy feat the ability to make additional will saves (maybe one per round) to delay or end their Blood Frenzy or alter the target of their frenzy? EDIT: Or is this too much for a single feat? Would you want to make a second feat that adds to the first one? [/QUOTE]
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