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Special Conversion Thread: Finishing off giants and their kin
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<blockquote data-quote="Big Mac" data-source="post: 4340286" data-attributes="member: 61182"><p>I don't like the part of the poison that kills people. I would rather have a poison that puts people into a coma. If they don't wake up they would eventually starve to death anyway.</p><p></p><p>The other ability seems to be "inherited" from an undead ability. Is there an undead poison that knocks people out?</p><p></p><p>Given the Gray Troll's knockout bite attack, do you think it should bite people, retreat and then stalk them for 20 minutes to see if the knockout poison kicks in? A monster that runs in and hit's a PC's cohort with a KO bite and then tries to steal the unconsious victim later on could be quite fun.</p><p></p><p></p><p></p><p>Don't forget that the original couldn't get more that 5ft from the ground. Taking that restriction out could allow them to fly over castle walls or across the Grand Canyon and so on.</p><p></p><p></p><p></p><p>I agree with freyar. The vulnerability to fire seems to be similar to the vulnerability to light.</p><p></p><p>Are you going to keep its "attack people with fire first" strategy? I wonder if the creature should attempt any fire-fighting tactics. It has a low intellegence, so I suppose it wouldn't walk around with a bucket of water and a blanket to throw on a fire.</p><p></p><p></p><p></p><p>I'm not a big fan of severed arms that fight by themselves, but this does the job fairly well. The end would need to change to: "...remains animate for 2d4 rounds and then disintegrates if it is not reattached..."</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4340286, member: 61182"] I don't like the part of the poison that kills people. I would rather have a poison that puts people into a coma. If they don't wake up they would eventually starve to death anyway. The other ability seems to be "inherited" from an undead ability. Is there an undead poison that knocks people out? Given the Gray Troll's knockout bite attack, do you think it should bite people, retreat and then stalk them for 20 minutes to see if the knockout poison kicks in? A monster that runs in and hit's a PC's cohort with a KO bite and then tries to steal the unconsious victim later on could be quite fun. Don't forget that the original couldn't get more that 5ft from the ground. Taking that restriction out could allow them to fly over castle walls or across the Grand Canyon and so on. I agree with freyar. The vulnerability to fire seems to be similar to the vulnerability to light. Are you going to keep its "attack people with fire first" strategy? I wonder if the creature should attempt any fire-fighting tactics. It has a low intellegence, so I suppose it wouldn't walk around with a bucket of water and a blanket to throw on a fire. I'm not a big fan of severed arms that fight by themselves, but this does the job fairly well. The end would need to change to: "...remains animate for 2d4 rounds and then disintegrates if it is not reattached..." [/QUOTE]
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