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Special Conversion Thread: Finishing off giants and their kin
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<blockquote data-quote="demiurge1138" data-source="post: 4385588" data-attributes="member: 7451"><p>No 3.X giants have stats for their juveniles, despite this being a very common thing to do in previous edition. So that's a vote for no.</p><p></p><p>If we really want to give them an extra bonus for using clubs, we can give them Weapon Spec as a bonus feat. But I don't want to--I think this comes to difference between editions. We neither need nor should want to literally convert every mechanic on display here. Ditto for the huge muscles and long legs--giants are already strong and are faster than people.</p><p></p><p>The swamp water spittle does seem like a ranged touch attack, and I like the idea that they need a full round to gulp up new water. We might want to increase the acid damage, due to their CR. Also, I think changing dazing to blinding (in the eyes!) or stunning (due to the force of the blow). </p><p></p><p>A +6 natural armor bonus works, especially if we assume they're also wearing some form of armor. I like the Hide bonus.</p><p></p><p>I don't think bosk giants should have a Charisma bonus. They may be handsome, but they're also coarse, rude slavers. Speaking of, I agree that they should have humanoids included in their organization as slaves, but having them choose humans exclusively seems far too literalist for my taste.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 4385588, member: 7451"] No 3.X giants have stats for their juveniles, despite this being a very common thing to do in previous edition. So that's a vote for no. If we really want to give them an extra bonus for using clubs, we can give them Weapon Spec as a bonus feat. But I don't want to--I think this comes to difference between editions. We neither need nor should want to literally convert every mechanic on display here. Ditto for the huge muscles and long legs--giants are already strong and are faster than people. The swamp water spittle does seem like a ranged touch attack, and I like the idea that they need a full round to gulp up new water. We might want to increase the acid damage, due to their CR. Also, I think changing dazing to blinding (in the eyes!) or stunning (due to the force of the blow). A +6 natural armor bonus works, especially if we assume they're also wearing some form of armor. I like the Hide bonus. I don't think bosk giants should have a Charisma bonus. They may be handsome, but they're also coarse, rude slavers. Speaking of, I agree that they should have humanoids included in their organization as slaves, but having them choose humans exclusively seems far too literalist for my taste. [/QUOTE]
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