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Special Conversion Thread: Finishing off giants and their kin
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<blockquote data-quote="Big Mac" data-source="post: 4419990" data-attributes="member: 61182"><p>...and...</p><p></p><p></p><p></p><p>This environment should have a bearing on the sort of equipment they make and the treasure they "drop".</p><p></p><p></p><p></p><p>...and...</p><p></p><p></p><p></p><p style="margin-left: 20px">Organization: Solitary, hunting party (2-3 giants) or village (x).</p><p></p><p></p><p></p><p>You have the slam damage as 1d6+9. Shouldn't it be 1d8+9? (Or is there a general lowering of giant damage in the transition to 3rd edition?)</p><p></p><p></p><p></p><p>Automatic proficiency with spears as well as hide armor (in the Swamp Giant Characters section)?</p><p></p><p>I think that a swamp giant should cast spells as a druid (worshiping the god Chislev). I'd even suggest druid should be the favored class of Swamp Giant Characters.</p><p></p><p></p><p></p><p>Should we have blurb similar to bosk giants for infant and juvenile swamp giants?</p><p></p><p>I wonder if we should include separate stats for a Swamp Giant Shaman (like the <a href="http://www.d20srd.org/srd/monsters/ogre.htm#ogreBarbarian" target="_blank">Ogre Barbarian</a>):</p><p></p><p></p><p></p><p>I'd like to see a Swamp Giant Shaman listed as Chislev worshipping druids of low to middle level, with stats given for a 6th level druid swamp giant. </p><p></p><p></p><p></p><p>Hmm. So we copy the bosk giant if there isn't anything here (and could apply things from the swamp giant back to the bosk giant retro-actively if they looked better than what we just did). But we should give swamp giants more intelligence and a better civilsation. As well as making them shorter and fatter.</p><p></p><p></p><p></p><p>I think you have this covered in the initial italic blurb. The "ornaments collected from battle" thing is interesting as it could give you an idea for some things to put into the giant's bag. I see these guys being resistant to fighing, but collectors of random items from anyone they are forced to fight and kill.</p><p></p><p></p><p></p><p>You say dragon armor is taken care of, but I wonder if they can make mastercrafted dragon armor. I certanly think you should consider giving them a few points of Craft(Armorsmithing) in their stats. Or maybe they could get something like a +2 racial bonus to Craft checks that involve green dragonskin.</p><p></p><p></p><p></p><p>+1 racial bonus on attack rolls against green dragons (or all dragons)? Requirement to take green dragons as a favored enemy if they take levels of a class that gives them this ability?</p><p></p><p></p><p></p><p>Fluff or ability?</p><p></p><p></p><p></p><p>Swamp giant shamen are supposed to be druids and both these spells are druid spells.</p><p></p><p><a href="http://www.d20srd.org/srd/spells/entangle.htm" target="_blank">Entangle</a> is a 1st level druid spell and <a href="http://www.d20srd.org/srd/spells/plantgrowth.htm" target="_blank">Plant Growth</a> is a 3rd level druid spell, so I'd suggest they cast these spell-like abilities with caster level of 3rd.</p><p></p><p></p><p></p><p>Interesting. A swamp giant village sounds like a cross between <a href="http://www.dlnexus.com/lexicon/13517.aspx" target="_blank">Solace</a> (from Dragonlance) and the Ewok village from Return of the Jedi.</p><p></p><p>I'd suggest a few points in the climb skill. Living on 100 foot tall trees might also alter swamp giant hunting tactics. They could perhaps sometimes move from tree to tree (Tarzan style) and attack people from above.</p><p></p><p></p><p></p><p>Skill points in the stats? Or a +2 racial bonus for Craft checks involving wood.</p><p></p><p></p><p></p><p>Hmm. More information for the "Organisation" part of the stats. (The original stats doesn't actually have 4 swamp giants - just 1-3 swamp giants.)</p><p></p><p>The family thing changes the earier text that said: "They often choose a leader when going into battle and follow his directions." Now it is just Mrs Swamp Giant and the Swamp Giant kids listen to Mr Swamp Giant when they go into combat.</p><p></p><p></p><p></p><p>So a village is 5-11 adults plus 5-11 infants and juveniles.</p><p></p><p></p><p></p><p>So to the village stats we need to add in a leader <strong>or</strong> a leader <strong>plus</strong> a shaman.</p><p></p><p></p><p></p><p>The swamp giant king is King Sully Gatherer-Clan. This NPC is on page 47 of SJR7 Krynnspace. I'll type him in later on, as his text could help with the conversion.</p><p></p><p></p><p></p><p>Nice fluff. More evidence that these guys need a bonus against green dragons.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4419990, member: 61182"] ...and... This environment should have a bearing on the sort of equipment they make and the treasure they "drop". ...and... [INDENT]Organization: Solitary, hunting party (2-3 giants) or village (x).[/INDENT] You have the slam damage as 1d6+9. Shouldn't it be 1d8+9? (Or is there a general lowering of giant damage in the transition to 3rd edition?) Automatic proficiency with spears as well as hide armor (in the Swamp Giant Characters section)? I think that a swamp giant should cast spells as a druid (worshiping the god Chislev). I'd even suggest druid should be the favored class of Swamp Giant Characters. Should we have blurb similar to bosk giants for infant and juvenile swamp giants? I wonder if we should include separate stats for a Swamp Giant Shaman (like the [URL="http://www.d20srd.org/srd/monsters/ogre.htm#ogreBarbarian"]Ogre Barbarian[/URL]): I'd like to see a Swamp Giant Shaman listed as Chislev worshipping druids of low to middle level, with stats given for a 6th level druid swamp giant. Hmm. So we copy the bosk giant if there isn't anything here (and could apply things from the swamp giant back to the bosk giant retro-actively if they looked better than what we just did). But we should give swamp giants more intelligence and a better civilsation. As well as making them shorter and fatter. I think you have this covered in the initial italic blurb. The "ornaments collected from battle" thing is interesting as it could give you an idea for some things to put into the giant's bag. I see these guys being resistant to fighing, but collectors of random items from anyone they are forced to fight and kill. You say dragon armor is taken care of, but I wonder if they can make mastercrafted dragon armor. I certanly think you should consider giving them a few points of Craft(Armorsmithing) in their stats. Or maybe they could get something like a +2 racial bonus to Craft checks that involve green dragonskin. +1 racial bonus on attack rolls against green dragons (or all dragons)? Requirement to take green dragons as a favored enemy if they take levels of a class that gives them this ability? Fluff or ability? Swamp giant shamen are supposed to be druids and both these spells are druid spells. [URL="http://www.d20srd.org/srd/spells/entangle.htm"]Entangle[/URL] is a 1st level druid spell and [URL="http://www.d20srd.org/srd/spells/plantgrowth.htm"]Plant Growth[/URL] is a 3rd level druid spell, so I'd suggest they cast these spell-like abilities with caster level of 3rd. Interesting. A swamp giant village sounds like a cross between [URL="http://www.dlnexus.com/lexicon/13517.aspx"]Solace[/URL] (from Dragonlance) and the Ewok village from Return of the Jedi. I'd suggest a few points in the climb skill. Living on 100 foot tall trees might also alter swamp giant hunting tactics. They could perhaps sometimes move from tree to tree (Tarzan style) and attack people from above. Skill points in the stats? Or a +2 racial bonus for Craft checks involving wood. Hmm. More information for the "Organisation" part of the stats. (The original stats doesn't actually have 4 swamp giants - just 1-3 swamp giants.) The family thing changes the earier text that said: "They often choose a leader when going into battle and follow his directions." Now it is just Mrs Swamp Giant and the Swamp Giant kids listen to Mr Swamp Giant when they go into combat. So a village is 5-11 adults plus 5-11 infants and juveniles. So to the village stats we need to add in a leader [B]or[/B] a leader [B]plus[/B] a shaman. The swamp giant king is King Sully Gatherer-Clan. This NPC is on page 47 of SJR7 Krynnspace. I'll type him in later on, as his text could help with the conversion. Nice fluff. More evidence that these guys need a bonus against green dragons. [/QUOTE]
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