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Special Conversion Thread: Finishing off giants and their kin
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<blockquote data-quote="Shade" data-source="post: 4636257" data-attributes="member: 287"><p>All sound great. Heck, they're big enough to be kaiju, so we might as well look through the kaiju template for some ideas to plunder as well...</p><p></p><p>Shockwave (Ex): As a standard action, the kaiju can rear up and come crashing to the earth. This causes a severe localized earth tremor, affecting all creatures standing on the ground within 100 feet of the kaiju. Creatures in this region must make Reflex saving throws (DC 10 + 1/2 the kaiju's Hit Dice + the kaiju's Strength modifier) or fall prone. Structures in this area suffer 4d6 points of damage.</p><p></p><p>Improved Trample [Kaiju feat] </p><p>The kaiju is especially skilled at crushing buildings and foes underfoot.</p><p>Prerequisite: Kaiju template.</p><p>Benefit: If the kaiju tramples a creature, that creature does not gain an attack of opportunity against the kaiju. If the kaiju tramples a structure (building, ship, castle wall, and so on), its trample attack does double damage to it.</p><p>Normal: Trampling a creature provokes an attack of opportunity from that creature. Trampling a structure deals normal damage to the structure.</p><p></p><p>Penetrate Hardness [Kaiju feat] </p><p>The kaiju's melee attacks can crush buildings and objects with ease.</p><p>Prerequisite: Kaiju template, Improved Critical.</p><p>Benefit: When the kaiju strikes an object using one of its melee attacks with the Improved Critical feat, the hardness of the object struck is halved for purposes of determining how much damage penetrates and applies.</p></blockquote><p></p>
[QUOTE="Shade, post: 4636257, member: 287"] All sound great. Heck, they're big enough to be kaiju, so we might as well look through the kaiju template for some ideas to plunder as well... Shockwave (Ex): As a standard action, the kaiju can rear up and come crashing to the earth. This causes a severe localized earth tremor, affecting all creatures standing on the ground within 100 feet of the kaiju. Creatures in this region must make Reflex saving throws (DC 10 + 1/2 the kaiju's Hit Dice + the kaiju's Strength modifier) or fall prone. Structures in this area suffer 4d6 points of damage. Improved Trample [Kaiju feat] The kaiju is especially skilled at crushing buildings and foes underfoot. Prerequisite: Kaiju template. Benefit: If the kaiju tramples a creature, that creature does not gain an attack of opportunity against the kaiju. If the kaiju tramples a structure (building, ship, castle wall, and so on), its trample attack does double damage to it. Normal: Trampling a creature provokes an attack of opportunity from that creature. Trampling a structure deals normal damage to the structure. Penetrate Hardness [Kaiju feat] The kaiju's melee attacks can crush buildings and objects with ease. Prerequisite: Kaiju template, Improved Critical. Benefit: When the kaiju strikes an object using one of its melee attacks with the Improved Critical feat, the hardness of the object struck is halved for purposes of determining how much damage penetrates and applies. [/QUOTE]
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