Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off giants and their kin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 4718022" data-attributes="member: 287"><p>I'm starting to feel guilty about how slowly we've been "finishing off" these poor giants. It's like a coup de grace with a plastic spoon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>Giant, Spacesea</strong></p><p>CLIMATE/TERRAIN: Wildspace</p><p>FREQUENCY: Rare</p><p>OR&NIZATION: Tribal/ship</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Omnivore</p><p>INTELLIGENCE: High (13-14)</p><p>TREASURE: W (F)</p><p>ALIGNMENT: Neutral good</p><p>NO. APPEARING: 11-20</p><p>ARMOR CLASS: 0</p><p>MOVEMENT: 12</p><p>HIT DICE: 14 + 1d4</p><p>THACO: 7</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 1-10 or by weapon (10-20)</p><p>SPECIAL ATTACKS: Hurling rocks for 3-30, or 1-3 hull points</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: H (18’ tall)</p><p>MORALE: Champion (16)</p><p>XP VALUE: 8,000</p><p></p><p>Spacesea giants, or rover giants, are an offshoot of the groundling stone giant race that has found its way into arcane space. The ancestors of these giants were brought to space as neogi slaves, but they eventually managed to escape.</p><p></p><p>Spacesea giants have hair, unlike their land-locked brethren. They exult in this, often growing their hair (and the males’ beards) to resemble that of their god, Ptah.</p><p></p><p>Combat: When battling from aboard their stone ships (see below), the giants prefer to engage in missile combat. Their ships’ ballistae and their own rock-hurling abilities give them a potent missile attack. They can hurl their boulders with a range of 500 yards (1 hex), causing 3dlO points of damage or ld3 points of hull damage per hit. All giant ships have a store of boulders for hurling and ship repair (see below).</p><p></p><p>When engaged in melee, spacesea giants use either great stone clubs or maces (2d6+8) or strike with a fist for IdlO points of damage or 1 point of hull damage per hit.</p><p></p><p>Habitat/Society: The first giants that escaped the neogi embraced the god Ptah, and they pleaded to him for aid. Ptah responded, granting them heightened intelligence, curiosity, and wisdom. In return for his aid, Ptah asked that the giants roam arcane space, to learn of its immensity and to appreciate its creator, their benefactor. The giants agreed, and they now rove far and wide throughout the spheres, learning and worshiping. As their intelligence has increased, so has their appreciation of art, as seen on the hulls and sails of their ships.</p><p></p><p>Almost all spacesea giants worship Ptah and devote their lives to the exploration of arcane space, with particular attention to wildspace. Many giants capitalize on this drive by hiring out as explorers, escorts, or scouts for other, non-evil races. Some giants make their living as merchants. Their large, sturdy ships excel in this capacity. Also, most pirates hesitate (to say the least) to attack a giant ship.</p><p></p><p>Giants can use, at least temporarily, any ship that can be modified to accept their bulk, but they prefer to use ships of their own construction. These resemble huge groundling galleons, made of solid stone. The ship’s statistics are as follows:</p><p></p><p><strong>Spacesea Giant Galleon</strong></p><p>Built by: Spacesea Giants</p><p>Used by: Spacesea Giants</p><p>Tonnage: 60 tons</p><p>crew: 11-20 Giants</p><p>Maneuver Class: E</p><p>Landing-Land: No</p><p>Landing-Water: Yes (it floats!)</p><p>Armor Rating: 3</p><p>Saves As: Thick stone</p><p>Power Type: Major or Minor helm</p><p>Ship’s Rating As for helmsman</p><p>Standard Armament: Various ballistae</p><p>Cargo: 30 tons</p><p>Keel Length: 200’</p><p>Beam Length: 50’</p><p></p><p>These ships are larger than a normal galleon to allow for the giants’ greater size. Like their groundling ancestors, spacesea giants feel more comfortable with a large mass of stone surrounding them. With the above exceptions, spacesea galleons are not much different from others of their type. </p><p></p><p>Along with their intelligence increase, the frequency of elders and magic-using giants has gone up. For every ten giants, one is an elder who is able to use stone shape, stone tell, and transmute rock to mud spells, once per day, as a 7th-level mage. Of these elders, 50% can cast wizard or priest spells as 5th-level spellcasters.</p><p></p><p>It is these elders who man the helm; the oldest is most often the ship’s captain. They can also use their magical abilities, and the ever-present boulders, to repair hull damage to their ships. Each boulder yields enough material to repair Id4 points of hull or mast (but not rigging) damage. None of these magical powers are usable in the phlogiston.</p><p></p><p>Ecology: The main weakness of the spacesea giants is their need for air, and this is the reason the giants seldom venture into the phlogiston. To this end, most giant ships carry a garden of green plants to help replenish the air supply. These plants also serve as food for the giants and the ld4 giant goats each ship carries for dairy products (the goats also serve as convenient garbage disposals).</p><p></p><p>Originally appeared in Monstrous Compendium Spelljammer Appendix (1990).</p></blockquote><p></p>
[QUOTE="Shade, post: 4718022, member: 287"] I'm starting to feel guilty about how slowly we've been "finishing off" these poor giants. It's like a coup de grace with a plastic spoon. ;) [B]Giant, Spacesea[/B] CLIMATE/TERRAIN: Wildspace FREQUENCY: Rare OR&NIZATION: Tribal/ship ACTIVITY CYCLE: Any DIET: Omnivore INTELLIGENCE: High (13-14) TREASURE: W (F) ALIGNMENT: Neutral good NO. APPEARING: 11-20 ARMOR CLASS: 0 MOVEMENT: 12 HIT DICE: 14 + 1d4 THACO: 7 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-10 or by weapon (10-20) SPECIAL ATTACKS: Hurling rocks for 3-30, or 1-3 hull points SPECIAL DEFENSES: See below MAGIC RESISTANCE: Nil SIZE: H (18’ tall) MORALE: Champion (16) XP VALUE: 8,000 Spacesea giants, or rover giants, are an offshoot of the groundling stone giant race that has found its way into arcane space. The ancestors of these giants were brought to space as neogi slaves, but they eventually managed to escape. Spacesea giants have hair, unlike their land-locked brethren. They exult in this, often growing their hair (and the males’ beards) to resemble that of their god, Ptah. Combat: When battling from aboard their stone ships (see below), the giants prefer to engage in missile combat. Their ships’ ballistae and their own rock-hurling abilities give them a potent missile attack. They can hurl their boulders with a range of 500 yards (1 hex), causing 3dlO points of damage or ld3 points of hull damage per hit. All giant ships have a store of boulders for hurling and ship repair (see below). When engaged in melee, spacesea giants use either great stone clubs or maces (2d6+8) or strike with a fist for IdlO points of damage or 1 point of hull damage per hit. Habitat/Society: The first giants that escaped the neogi embraced the god Ptah, and they pleaded to him for aid. Ptah responded, granting them heightened intelligence, curiosity, and wisdom. In return for his aid, Ptah asked that the giants roam arcane space, to learn of its immensity and to appreciate its creator, their benefactor. The giants agreed, and they now rove far and wide throughout the spheres, learning and worshiping. As their intelligence has increased, so has their appreciation of art, as seen on the hulls and sails of their ships. Almost all spacesea giants worship Ptah and devote their lives to the exploration of arcane space, with particular attention to wildspace. Many giants capitalize on this drive by hiring out as explorers, escorts, or scouts for other, non-evil races. Some giants make their living as merchants. Their large, sturdy ships excel in this capacity. Also, most pirates hesitate (to say the least) to attack a giant ship. Giants can use, at least temporarily, any ship that can be modified to accept their bulk, but they prefer to use ships of their own construction. These resemble huge groundling galleons, made of solid stone. The ship’s statistics are as follows: [B]Spacesea Giant Galleon[/B] Built by: Spacesea Giants Used by: Spacesea Giants Tonnage: 60 tons crew: 11-20 Giants Maneuver Class: E Landing-Land: No Landing-Water: Yes (it floats!) Armor Rating: 3 Saves As: Thick stone Power Type: Major or Minor helm Ship’s Rating As for helmsman Standard Armament: Various ballistae Cargo: 30 tons Keel Length: 200’ Beam Length: 50’ These ships are larger than a normal galleon to allow for the giants’ greater size. Like their groundling ancestors, spacesea giants feel more comfortable with a large mass of stone surrounding them. With the above exceptions, spacesea galleons are not much different from others of their type. Along with their intelligence increase, the frequency of elders and magic-using giants has gone up. For every ten giants, one is an elder who is able to use stone shape, stone tell, and transmute rock to mud spells, once per day, as a 7th-level mage. Of these elders, 50% can cast wizard or priest spells as 5th-level spellcasters. It is these elders who man the helm; the oldest is most often the ship’s captain. They can also use their magical abilities, and the ever-present boulders, to repair hull damage to their ships. Each boulder yields enough material to repair Id4 points of hull or mast (but not rigging) damage. None of these magical powers are usable in the phlogiston. Ecology: The main weakness of the spacesea giants is their need for air, and this is the reason the giants seldom venture into the phlogiston. To this end, most giant ships carry a garden of green plants to help replenish the air supply. These plants also serve as food for the giants and the ld4 giant goats each ship carries for dairy products (the goats also serve as convenient garbage disposals). Originally appeared in Monstrous Compendium Spelljammer Appendix (1990). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Special Conversion Thread: Finishing off giants and their kin
Top