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Special Conversion Thread: Finishing off giants and their kin
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<blockquote data-quote="Shade" data-source="post: 4957208" data-attributes="member: 287"><p>That sounds about right. The adamantine DR ties in nicely with their similarity to stone golem's reaction to specific spells.</p><p></p><p>Here's the 2e stone giant for comparison...</p><p></p><p><strong>Giant, Stone</strong></p><p>CLIMATE/TERRAIN: Sub-tropical and temperate mountains </p><p>FREQUENCY: Rare </p><p>ORGANIZATION: Tribal </p><p>ACTIVITY CYCLE: Any </p><p>DIET: Omnivorous </p><p>INTELLIGENCE: Average (8-10) </p><p>TREASURE: D </p><p>ALIGNMENT: Neutral </p><p>NO. APPEARING: 1-10 </p><p>ARMOR CLASS: 0 </p><p>MOVEMENT: 12 </p><p>HIT DICE: 14 + 1-3 hit points </p><p>THAC0: 7 </p><p>NO. OF ATTACKS: 1 </p><p>DAMAGE/ATTACK: 1-8 or by weapon (2-12+8) </p><p>SPECIAL ATTACKS: Hurling rocks for 3-30 (3d10) </p><p>SPECIAL DEFENSES: See below </p><p>MAGIC RESISTANCE: Nil </p><p>SIZE: H (18' tall) </p><p>MORALE: 16 </p><p>XP VALUE: 7,000 </p><p></p><p>Combat: When possible, stone giants fight from a distance. They are able to hurl rocks a minimum distance of 3 yards to a maximum distance of 300 yards, doing 3-30 (3d10) points of damage with each rock. These giants are able to catch stones and similar missiles 90% of the time. A favorite tactic of stone giants is to stand nearly motionless against rocks, blending in with the background, then moving forward to throw rocks, surprising their foes. Many giants set up piles of rocks near their lair which can be triggered like an avalanche when intruders get too close.</p><p></p><p>When stone giants are forced into melee combat, they use large clubs chiseled out of stone which do 2-12 (2d6) +8 points of damage; double normal (man-sized) club damage plus the giant's strength bonus.</p></blockquote><p></p>
[QUOTE="Shade, post: 4957208, member: 287"] That sounds about right. The adamantine DR ties in nicely with their similarity to stone golem's reaction to specific spells. Here's the 2e stone giant for comparison... [B]Giant, Stone[/B] CLIMATE/TERRAIN: Sub-tropical and temperate mountains FREQUENCY: Rare ORGANIZATION: Tribal ACTIVITY CYCLE: Any DIET: Omnivorous INTELLIGENCE: Average (8-10) TREASURE: D ALIGNMENT: Neutral NO. APPEARING: 1-10 ARMOR CLASS: 0 MOVEMENT: 12 HIT DICE: 14 + 1-3 hit points THAC0: 7 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-8 or by weapon (2-12+8) SPECIAL ATTACKS: Hurling rocks for 3-30 (3d10) SPECIAL DEFENSES: See below MAGIC RESISTANCE: Nil SIZE: H (18' tall) MORALE: 16 XP VALUE: 7,000 Combat: When possible, stone giants fight from a distance. They are able to hurl rocks a minimum distance of 3 yards to a maximum distance of 300 yards, doing 3-30 (3d10) points of damage with each rock. These giants are able to catch stones and similar missiles 90% of the time. A favorite tactic of stone giants is to stand nearly motionless against rocks, blending in with the background, then moving forward to throw rocks, surprising their foes. Many giants set up piles of rocks near their lair which can be triggered like an avalanche when intruders get too close. When stone giants are forced into melee combat, they use large clubs chiseled out of stone which do 2-12 (2d6) +8 points of damage; double normal (man-sized) club damage plus the giant's strength bonus. [/QUOTE]
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