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Special Conversion Thread: Finishing off giants and their kin
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<blockquote data-quote="Shade" data-source="post: 4963806" data-attributes="member: 287"><p>Indeed they are.</p><p></p><p>As usual, here are the 2e giant stats for comparison...</p><p></p><p><strong>Giant, Frost</strong></p><p>CLIMATE/TERRAIN: Arctic lands </p><p>FREQUENCY: Very rare </p><p>ORGANIZATION: Tribal </p><p>ACTIVITY CYCLE: Any </p><p>DIET: Omnivorous </p><p>INTELLIGENCE: Low to average (5-10) </p><p>TREASURE: E </p><p>ALIGNMENT: Chaotic evil </p><p>NO. APPEARING: 1-8 </p><p>ARMOR CLASS: 0 (5) </p><p>MOVEMENT: 12 (15) </p><p>HIT DICE: 14 + 1-4 hit points </p><p>THAC0: 7 or 5 </p><p>NO. OF ATTACKS: 1 </p><p>DAMAGE/ATTACK: 1-8, or by weapon (2-16+9) </p><p>SPECIAL ATTACKS: Hurling rocks for 2-20 (2d10) </p><p>SPECIAL DEFENSES: Impervious to cold </p><p>MAGIC RESISTANCE: Nil </p><p>SIZE: H (21') </p><p>MORALE: Very Steady (13-14) </p><p>XP VALUE: 7,000 </p><p></p><p>Combat: Frost giants are immune to cold. Adult frost giants can hurl rocks for 2-20 (2d10) points of damage. Their minimum range is 3 yards while their maximum is 200 yards. They can catch similar large missiles 40% of the time. They usually will start combat at a distance, throwing rocks until they run out of ammunition, or the opponent closes. One of their favorite strategies is to ambush victims by hiding buried in the snow at the top of an icy or snowy slope where opponents will have difficulty reaching them.</p><p></p><p>Warriors favor huge battle axes. A frost giant's oversized weapons do double normal (man-sized) damage to all opponents, plus the giant's strength bonus. Thus, a frost giant battle axe does 2-16 (2d8) +9 points of damage.</p><p></p><p></p><p>Oh, and I'm still trying to figure out how something immune to cold can have its "bodily tissues were completely dessicated by the intense cold of their environment". I guess it takes awhile to rise from the grave?</p></blockquote><p></p>
[QUOTE="Shade, post: 4963806, member: 287"] Indeed they are. As usual, here are the 2e giant stats for comparison... [B]Giant, Frost[/B] CLIMATE/TERRAIN: Arctic lands FREQUENCY: Very rare ORGANIZATION: Tribal ACTIVITY CYCLE: Any DIET: Omnivorous INTELLIGENCE: Low to average (5-10) TREASURE: E ALIGNMENT: Chaotic evil NO. APPEARING: 1-8 ARMOR CLASS: 0 (5) MOVEMENT: 12 (15) HIT DICE: 14 + 1-4 hit points THAC0: 7 or 5 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-8, or by weapon (2-16+9) SPECIAL ATTACKS: Hurling rocks for 2-20 (2d10) SPECIAL DEFENSES: Impervious to cold MAGIC RESISTANCE: Nil SIZE: H (21') MORALE: Very Steady (13-14) XP VALUE: 7,000 Combat: Frost giants are immune to cold. Adult frost giants can hurl rocks for 2-20 (2d10) points of damage. Their minimum range is 3 yards while their maximum is 200 yards. They can catch similar large missiles 40% of the time. They usually will start combat at a distance, throwing rocks until they run out of ammunition, or the opponent closes. One of their favorite strategies is to ambush victims by hiding buried in the snow at the top of an icy or snowy slope where opponents will have difficulty reaching them. Warriors favor huge battle axes. A frost giant's oversized weapons do double normal (man-sized) damage to all opponents, plus the giant's strength bonus. Thus, a frost giant battle axe does 2-16 (2d8) +9 points of damage. Oh, and I'm still trying to figure out how something immune to cold can have its "bodily tissues were completely dessicated by the intense cold of their environment". I guess it takes awhile to rise from the grave? [/QUOTE]
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