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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4204846" data-attributes="member: 61182"><p>I've just re-read the blurb and I'm not happy with this. The Khargra Digest Metal doesn't work for me either.</p><p></p><p>I'm happy with chaining this off of an acid like digestive fluid (that only effects metal), but I think that 21 points of damage is too much and I think that the damage is too fast. I think that the DC also needs looking at.</p><p></p><p></p><p></p><p>Looking at this again, it actually takes 3 rounds for a Silatic to start to disolve something and another 3 to absorb the goo it creates. So my original ability would push up the CR of the Silatics.</p><p></p><p>I think that perhaps we should give it a Digest Metal ability that can be used only if one of its pseudopods touches metal for 3 rounds. I don't especially think that the creature needs to grapple to do this. I think that after three rounds its pseudopods will be coated with digestive fluid that gets onto the next thing the pseuodopod touches.</p><p></p><p>People are not going to hit the creature's pseudopods, so I've made any metal weapon that hits the creature get digested.</p><p></p><p>Finally, I've looked at the damage to metal again:</p><p></p><p></p><p></p><p>In SJ combat 1 hull point is approximately the same as 10 hit points. And the conversion manual says that 1 turn is 10 minutes. So that is 1 hit point per minute. With 6 combat rounds being a minute, I'd say that a 3 rounds to excrete and 3 rounds to absorb cycle fits in well with a minute. But 1 hit point every 6 rounds is probably a bit low. (21 hit points is obviously too high, but I think that 1 hp per round is the lowest we could make this.)</p><p></p><p>Take 2:</p><p></p><p><em><strong>Digest Metal (Ex)</strong></em></p><p><em>Three rounds after a silatic first comes into contact with metal, its psuedopods automatically secrete a digestive fluid that disolves metal as if it was acid. Silatic digestive fluid is targeted towards a specific metal, but is also damaging to any other types of metal. The liquid does not affect living beings or non metallic objects, but when it gets on the surface of living beings and non-metallic objects it will then start to digest metalic items that they later touch.</em></p><p><em></em></p><p><em>Any melee hit deals metal digestion damage, and the opponent’s armor dissolves and become useless immediately unless they succeed on DC ?? Reflex saves. A metal weapon that strikes a silatic that has secreted digestive fluid also disolves immediately unless it succeeds on a DC ?? Reflex save. </em></p><p><em></em></p><p><em>The silactic’s digestive touch deals 1 points of damage per round to unattended metal objects, but the ooze must remain in contact with the object for 3 full rounds to start dealing this damage. Once a silatic's digestive fluid has disolved a metal object the creature will spend the next 3 rounds reabsorbing the fluid, and the metal it contains. A silatic that is interupted while eating cannot detect its own digestive fluids, but if the digestive fluid disolves and absorbs metal, the silatic can detect the metal contained within the fluid.</em></p><p></p><p>I think this is a bit more true to the original, but its a bit long.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4204846, member: 61182"] I've just re-read the blurb and I'm not happy with this. The Khargra Digest Metal doesn't work for me either. I'm happy with chaining this off of an acid like digestive fluid (that only effects metal), but I think that 21 points of damage is too much and I think that the damage is too fast. I think that the DC also needs looking at. Looking at this again, it actually takes 3 rounds for a Silatic to start to disolve something and another 3 to absorb the goo it creates. So my original ability would push up the CR of the Silatics. I think that perhaps we should give it a Digest Metal ability that can be used only if one of its pseudopods touches metal for 3 rounds. I don't especially think that the creature needs to grapple to do this. I think that after three rounds its pseudopods will be coated with digestive fluid that gets onto the next thing the pseuodopod touches. People are not going to hit the creature's pseudopods, so I've made any metal weapon that hits the creature get digested. Finally, I've looked at the damage to metal again: In SJ combat 1 hull point is approximately the same as 10 hit points. And the conversion manual says that 1 turn is 10 minutes. So that is 1 hit point per minute. With 6 combat rounds being a minute, I'd say that a 3 rounds to excrete and 3 rounds to absorb cycle fits in well with a minute. But 1 hit point every 6 rounds is probably a bit low. (21 hit points is obviously too high, but I think that 1 hp per round is the lowest we could make this.) Take 2: [I][B]Digest Metal (Ex)[/B] Three rounds after a silatic first comes into contact with metal, its psuedopods automatically secrete a digestive fluid that disolves metal as if it was acid. Silatic digestive fluid is targeted towards a specific metal, but is also damaging to any other types of metal. The liquid does not affect living beings or non metallic objects, but when it gets on the surface of living beings and non-metallic objects it will then start to digest metalic items that they later touch. Any melee hit deals metal digestion damage, and the opponent’s armor dissolves and become useless immediately unless they succeed on DC ?? Reflex saves. A metal weapon that strikes a silatic that has secreted digestive fluid also disolves immediately unless it succeeds on a DC ?? Reflex save. The silactic’s digestive touch deals 1 points of damage per round to unattended metal objects, but the ooze must remain in contact with the object for 3 full rounds to start dealing this damage. Once a silatic's digestive fluid has disolved a metal object the creature will spend the next 3 rounds reabsorbing the fluid, and the metal it contains. A silatic that is interupted while eating cannot detect its own digestive fluids, but if the digestive fluid disolves and absorbs metal, the silatic can detect the metal contained within the fluid.[/I] I think this is a bit more true to the original, but its a bit long. [/QUOTE]
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