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Special Conversion Thread: Finishing off the oozes

Shade

Monster Junkie
By request, this special conversion thread will attempt to finish off the remaining oozes.

Here are the remaining creatures Echohawk has identified as being possible oozes:

  • Marble Pudding; Dragon #251
 
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Shade

Monster Junkie
Note: In the adventure from which the wrigglies come, the characters have been reduced to one 36th of their usual size, and the creature's stats are relative to these miniature PCs. If used for normal sized characters, these would be the stats for a giant wriggly.

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Many magical substances have slowly been deposited in this section of pipe over the years. These substances have given birth to the wrigglies, a peculiar and ever-hungry life form.

Bright orange light illuminates the pipe ahead and a sweet sickly smell hangs heavy in the air. Ahead at the top of a slope many strange and brightly coloured blobs wriggle in unison, becoming more agitated as they slowly advance towards you.

Upon sensing the party's presence the wrigglies will lose their blob-like shape and become elongated. They will writhe about, waving their bodies as they move towards the party. Wrigglies attack by hitting characters with their elongated heads. When a wriggly kills a victim it will envelope it and slowly digest it. If a wriggly is killed it will spray out a sweet and sticky sap over anyone within 5 feet. The sap has a pungent odour and is difficult to remove; even alcohol will not shift it. Its only significant effect in this adventure is to attract the bluebottles at encounter 11.

10 wrigglies: AC 8; MV 1"; HD 1; hp 5 each; #AT 1; D 2-5; SA Nil; MR Std; Int: Non; AL N; Size: M; xp 15 each; Special monster

The orange light comes directly from the wrigglies. It will become dimmer and dimmer as more of the wrigglies are killed, disappearing when they are all dead.

From Imagine Magazine #15 (1984).
 

freyar

Extradimensional Explorer
Hehe. :D So, I guess the question is, do we stat these as Medium or Fine? If we go with Fine, I think we may have to make them into a swarm. What do you think?
 


freyar

Extradimensional Explorer
Shade said:
We could do both a swarm of Fine creatures and a "giant wriggly".
Double conversions are even better. ;) Which one do you want to do first?
 


freyar

Extradimensional Explorer
Ok. 1HD, Medium ooze. The only Medium ooze in the SRD is the gray ooze, which has Str 12, Dex 1, Con 21, Int -, Wis 1, Cha 1. Since this has 2 fewer HD, do you want to drop Con a little? Say Con 16? Dex should probably be higher, though, since these crawl around. Maybe Dex 7?

Str 12, Dex 7, Con 16, Int -, Wis 1, Cha 1?
 

Shade

Monster Junkie
Sounds good.


If a wriggly is killed it will spray out a sweet and sticky sap over anyone within 5 feet. The sap has a pungent odour and is difficult to remove; even alcohol will not shift it. Its only significant effect in this adventure is to attract the bluebottles at encounter 11.
Death Throes (Ex): When slain, sweet, sticky sap sprays out of a wriggly's body, covering all adjacent creatures unless they succeed on a DC X Reflex save. This sap is considered a strong scent for purposes of creatures with the scent ability. Additionally, it is so attractive to insects and other pests that all creatures of the vermin type are considered to have the scent ability in relation to the victim. This sap loses its potency in 24 hours. It cannot be washed off, and even alcohol cannot remove it. (Can you think of anything that might remove it, or simply leave it up to the DM?)
 

freyar

Extradimensional Explorer
Universal solvent would be a good candidate to get rid of this.

Seems like we should give these a slam attack. I could see going with engulf, but the original text makes that sound mostly like flavor (since it only engulfs dead opponents).

The orange light comes directly from the wrigglies. It will become dimmer and dimmer as more of the wrigglies are killed, disappearing when they are all dead.
Haven't we had some other glowing critter recently? Should these shed light equivalent to a torch or something?
 

Shade

Monster Junkie
Added to Homebrews.

I kept the gray ooze's acid, but lessened the damage to 1d4.

freyar said:
Haven't we had some other glowing critter recently? Should these shed light equivalent to a torch or something?
Yep. Some of the deep sea fishes had bioluminscence, but I believe we kept that as flavor text.

There's also this:

Bioluminescence (Ex): A firefriend's abdomen gives off light equal to a torch. It can suppress this illumination or restore it once per round as a free action.

We gave something similar to the seaclaimed creature template:

Bioluminescence (Ex) Numerous patches of bioluminescent matter dot the seaclaimed creature, giving off light equal to a torch. It can suppress this illumination or restore it once per round as a free action.
 

freyar

Extradimensional Explorer
Hmm, I like the acid damage on the slam attack, but I think maybe the acid damage to equipment is a little much for 1HD. What do you think?

Bioluminescence (Ex): A giant wriggly gives off light equal to a torch.

I dropped the suppression bit because it's mindless.
 

Big Mac

Explorer
Shade said:
By request, this special conversion thread will attempt to finish off the remaining oozes.

Here are the remaining creatures Echohawk has identified as being possible oozes:

  • Silatic, Gold; Monstrous Compendium Spelljammer Appendix II
  • Silatic, Iron; Monstrous Compendium Spelljammer Appendix II
  • Silatic, Platinum; Monstrous Compendium Spelljammer Appendix II
I've let the SJML know about your conversion project, so hopefully you will get some help with these three monsters. And hopefully BtM can get a full set of SJ monsters! My SJ Appendix II is up in the loft at the moment, but I'll go hunt for a ladder and check out the three Silatics.
 

Shade

Monster Junkie
freyar said:
Hmm, I like the acid damage on the slam attack, but I think maybe the acid damage to equipment is a little much for 1HD. What do you think?
It is high, but it fits the acid format of the other oozes. Basically, the acid damage to objects equals the save DC of the acid ability. We could limit it to organic material, thus preventing metal weapons and armor from being damaged. Alternatively, we could just have it deal acid damage to living creatures, and be harmless to objects. Thoughts?
 

freyar

Extradimensional Explorer
Hmmm, let's limit it to organic material. That will still be some threat to equipment of low-level characters but not overwhelming.
 



freyar

Extradimensional Explorer
Looks good.

Organization: Solitary or Clump (2-10)
CR: 1
Advancement: 2-3 HD (Medium), 4-5 HD (Large)

How's that?
 

Shade

Monster Junkie
Updated.

Since these things are usually found in pipes and sewers amid magical runoff, and since oozes need to breathe, should we make them amphibious and give them a slow swim speed?
 

Big Mac

Explorer
Shade said:
It is high, but it fits the acid format of the other oozes. Basically, the acid damage to objects equals the save DC of the acid ability. We could limit it to organic material, thus preventing metal weapons and armor from being damaged. Alternatively, we could just have it deal acid damage to living creatures, and be harmless to objects. Thoughts?
I actually just read up on the three types of Silatics and they work in the opposite way to what you are suggesting for this creature. They excrete a liquid that is harmless to organic beings but disolves metal. (Each Silactic is a metal eating creature, so couldn't get the same changes you are proposing for this creature.)

Shade said:
Since these things are usually found in pipes and sewers amid magical runoff, and since oozes need to breathe, should we make them amphibious and give them a slow swim speed?
Do all oozes need to breath? Because Silactics seem to like to hang around in "uninhabitable places".

Does it matter if some of these creatures don't follow the pattern of the others?
 

Shade

Monster Junkie
Big Mac said:
Do all oozes need to breath? Because Silactics seem to like to hang around in "uninhabitable places".
By the base creature type, yes, but...

Big Mac said:
Does it matter if some of these creatures don't follow the pattern of the others?
...it's easy enough to make exceptions with a short special ability or even flavor text. ;)
 

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