Should the bioluminscence diminish at say, half hit points, to that of a candle?The orange light comes directly from the wrigglies. It will become dimmer and dimmer as more of the wrigglies are killed, disappearing when they are all dead.
Yay! At last something I actually have some sort of knowledge about!Shade said:Shall we tackle the Silatics next, since there's some interest in them?
Don't forget that these guys are obsessed with eating the metal they are made from. They only attack with both pseudopods if actually damaged. Otherwise they will do one attack and carry on eating. I'm a bit doubtful of the 1d6 + 4 damage quoted in the original blurb as all three silactics have different damage listed in the stats above the blurb. Does your 1d6+1-1/2 Str equasion work for all three types? (I'm assuming you will design Str scores to make the equasion work.)freyar said:Sure, we can add something to spelljammer lore!
The first common trait I see is the pseudopod attack. Each silatic has two, and they seem to do 1d6+1-1/2 Str bludgeoning and 2d8 acid damage each (or maybe the acid should be poison?). Want to stick with those numbers?
Into something more like this:Ooze entry in SRD said:Acid (Ex)
The creature secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor and clothing dissolve and become useless immediately unless they succeed on DC 21 Reflex saves. A metal or wooden weapon that strikes a black pudding also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.
The pudding’s acidic touch deals 21 points of damage per round to wooden or metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.