Inventor of Super-Toast
The text refers to all silatics as getting two pseudopod attacks. A gold should get a third, or, since it moves faster, always be under the effect of a haste spell.
I've just found one of your monster conversions, where you did a creature called the Khargra:Shade said:Digest Metal looks good.
All Silatics have two pseudopods. They can attack with both, but prefer to attack "one handed" while "eating" with the other "hand". The begining of the combat section has the important text:Shade said:Before I forget, I think only the gold is supposed to have two attacks, despite the stat block stating the iron has two as well, since the text indicates "Gold: Moves faster than other silatics, gaining one extra attack per round".
I've now got a mental picture of a monster fighting while eating a sandwich!Silatic - Combat section said:The silatics's two pseudopods administer bludgeoning damage of 1d6 + 4. Each adult silatic's pseudopod can extend to 50'. They attack only if disturbed while eating or prevented from feeding. Usually, one pseudopod remains attached to the food while the other attacks an opponent. If injured, the silatic detaches from the food source and attacks the offender with both pseudopods.
Both the Platinum and Iron Silatics have a Movement of 6, while the Gold has a Movement of 12, so I'd say it was moving twice as fast at the other Silatics. (I actually wonder why they didn't give it 2 attacks while feeding with one pseudopod and 4 attacks when attacking with both "hands".)demiurge1138 said:The text refers to all silatics as getting two pseudopod attacks. A gold should get a third, or, since it moves faster, always be under the effect of a haste spell.
Yep, that's what I meant.Big Mac said:When you said "...I think only the gold is supposed to have two attacks, despite the stat block stating the iron has two as well..." did you actually mean: "...I think only the gold is supposed to have three attacks, despite the stat block stating the iron has three as well...".
I've just re-read the blurb and I'm not happy with this. The Khargra Digest Metal doesn't work for me either.Big Mac said:Digest Metal (Ex)
The creature secretes a digestive fluid that dissolves metal quickly as if it was acid, but does not affect organic material or stone. Any melee hit or constrict attack deals acid damage, and the opponent’s armor dissolves and become useless immediately unless they succeed on DC 21 Reflex saves. A metal weapon that strikes a silactic also dissolves immediately unless it succeeds on a DC 21 Reflex save. The save DCs are Constitution-based.
The silactic’s acidic touch deals 21 points of damage per round to metal objects, but the ooze must remain in contact with the object for 1 full round to deal this damage.
Looking at this again, it actually takes 3 rounds for a Silatic to start to disolve something and another 3 to absorb the goo it creates. So my original ability would push up the CR of the Silatics.Silatic said:A silatic eats by attaching a pseudopod to its meal, excreting a liquid that dissolves the metal, and absorbing it through the skin. It takes three rounds to administer the liquid and three to absorb the liquefied metal. The liquid is harmless to living beings. Metal of the silatic's type saves vs. acid at -5. Metal not of the silatic's type saves at -2.
In SJ combat 1 hull point is approximately the same as 10 hit points. And the conversion manual says that 1 turn is 10 minutes. So that is 1 hit point per minute. With 6 combat rounds being a minute, I'd say that a 3 rounds to excrete and 3 rounds to absorb cycle fits in well with a minute. But 1 hit point every 6 rounds is probably a bit low. (21 hit points is obviously too high, but I think that 1 hp per round is the lowest we could make this.)Silatic said:Against metal ships, a silatic inflicts 1 hull point per turn; against wood, it inflicts normal combat damage.
That might help avoid confusion between variant abilities if we did one first. How about doing the Iron Silatic first as it has less special attacks than the other cretures (despite what the blurb says). Better magic resistance (than other Silatics) should be easy and the +3 damage can be recycled for the Platinum Silatic.freyar said:Shall we pick one to work on first?
I was wondering this myself, but isn't this just like a person fighting with two weapons and getting a full attack with their main hand and one attack with the other hand?freyar said:A related question: do we want the gold to have an extra attack with each pseudopod (ie, two attacks if it's holding onto food) or just with a full attack of both pseudopods?
...and...Shade said:Silatics are amorphous blobs, 5-7' in diameter, that eat metal. Continuously shifting and quivering, they use their two pseudopods to test substances for edibility. The silatic's diet consists solely of the metal they are made of. For example, a platinum silatic eats only platinum. Silatics innately detect the metal they eat within a 100' range.
...and...Shade said:Habitat/Society: Silatics are solitary, avoiding other beings by hiding in "uninhabitable" places. Silatics of the same type exhibit instant hostility and fight to the death.
...and...Shade said:When a silatic absorbs enough metal (around 100 lbs), it seeks out an uninhabited area and splits in two. The two new silatics, each 3-1/2' wide, are dazed and instinctively move in opposite directions. Five hours after splitting, they regain their senses and search for food. If the reproduction occurs in a confined space, the two silatics fight to the death upon regaining their senses.
I've just realised why silatics of the same type are hostile, but silatics of other types are not hostile. They don't actually dislike each other. They just want to eat each other!Shade said:If a silatic is killed, only the metal eaten in the last week can be recovered (usually 1d10 lbs. per Hit Die). All other material dissolves into a jelly-like substance.