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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4209055" data-attributes="member: 61182"><p>Given that the Iron and Platinum Silatics, both had +3 damage, I would say that cancels out the "specialness" of that ability. So we get left with an Iron Silatic that has high magic resistance vs a Platinum or Gold Silatic that has a low magic resistance. It doesn't look <strong>quite</strong> so special when you look at it that way. (They look more like Big Silatic, Fast Silatic and Slow Silatic.)</p><p></p><p>I would like to see each Silatic (including the Silver Silatic, if we make it) have something special about it - something that no other Silatic has. So if you can think of distinguishing things that gives each one an advantage, I'd be all in favor of that.</p><p></p><p>We have had some discussion about giving the Gold Silatic 3 attacks or 4 attacks. How about giving the creature 3 attacks, but also giving it a Monk-style Flurry of Blows that can boost that up to 4 attacks. (We could even build Greater Flurry into an advanced HD version of the Gold.)</p><p></p><p>It might be nice if the Platinum, with extra HD, could also boost its acid attack and the Iron, with extra HD had some sort of anti-magic boost.</p><p></p><p></p><p></p><p>Thanks for the heads up. It is sometimes hard to keep up with <strong>all</strong> the 3.0-3.5 changes.</p><p></p><p></p><p></p><p>Fair enough. I just wanted to throw that alternative out to see how it stood up. I suppose it makes sense for the Str, other abilities and other features, to rise in proportion to the original XP stats.</p><p></p><p></p><p></p><p>Fair enough. (I suppose the counter-argument to the hardness of the metal, would be that softer metal, like gold, could theoretically soak up the impact of blows.)</p><p></p><p>Is there any chance we could give the Silatics something <strong>else</strong> associated with their metal, even if it is something that is non-combative.</p><p></p><p></p><p></p><p>I'm mostly onboard with this stat-variation idea. But I wonder if the Gold Silatic is being short changed a little bit. It is down 5-6 Str on the other Silatics, but only gains 1-2 Dex. Shouldn't it have a more similar gain in Dex?</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4209055, member: 61182"] Given that the Iron and Platinum Silatics, both had +3 damage, I would say that cancels out the "specialness" of that ability. So we get left with an Iron Silatic that has high magic resistance vs a Platinum or Gold Silatic that has a low magic resistance. It doesn't look [B]quite[/B] so special when you look at it that way. (They look more like Big Silatic, Fast Silatic and Slow Silatic.) I would like to see each Silatic (including the Silver Silatic, if we make it) have something special about it - something that no other Silatic has. So if you can think of distinguishing things that gives each one an advantage, I'd be all in favor of that. We have had some discussion about giving the Gold Silatic 3 attacks or 4 attacks. How about giving the creature 3 attacks, but also giving it a Monk-style Flurry of Blows that can boost that up to 4 attacks. (We could even build Greater Flurry into an advanced HD version of the Gold.) It might be nice if the Platinum, with extra HD, could also boost its acid attack and the Iron, with extra HD had some sort of anti-magic boost. Thanks for the heads up. It is sometimes hard to keep up with [B]all[/B] the 3.0-3.5 changes. Fair enough. I just wanted to throw that alternative out to see how it stood up. I suppose it makes sense for the Str, other abilities and other features, to rise in proportion to the original XP stats. Fair enough. (I suppose the counter-argument to the hardness of the metal, would be that softer metal, like gold, could theoretically soak up the impact of blows.) Is there any chance we could give the Silatics something [B]else[/B] associated with their metal, even if it is something that is non-combative. I'm mostly onboard with this stat-variation idea. But I wonder if the Gold Silatic is being short changed a little bit. It is down 5-6 Str on the other Silatics, but only gains 1-2 Dex. Shouldn't it have a more similar gain in Dex? [/QUOTE]
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