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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4213804" data-attributes="member: 61182"><p>Sorry for the delay. I've been busy the last couple of evenings.</p><p></p><p></p><p></p><p>I like this, but it is a bit similar to an existing ability, so maybe we can fold it it. All Silatics can flatten themselves out to a one inch thickness and have improved hide checks. Maybe Gold Silatics could just have improved hide checks.</p><p></p><p>Perhaps they should all have "hide in plain sight" and the gold should have a higher DC.</p><p></p><p>The blurb seems to suggest that in wildspace a Silatic can swim through space, but in gravity it needs to change into a more blob like shape and use pseudopods to move. So if Silatics (including Golds) flatten themselves, maybe they should be immobile.</p><p></p><p></p><p></p><p>This is good. The non metallic parts of the Silatic would still be vulnerable, but the creature could coat itself with its own metal as a thin layer of armor.</p><p></p><p>Gold is also a good conductor of electricity. I'm not sure if that would make these creatures less or more prone to damage from spells like lightning bolt.</p><p></p><p></p><p></p><p>If I am not mistaken, gold is more acid resistant than any other metal.</p><p></p><p>The catalitic properties sound interesting. I'm not sure if it isn't "too scientific" for D&D, but maybe this could be folded into something else. Maybe Platinum Silatics could "eat" faster than other Silatics (so they take only 2 rounds to produce digestive fluid and only 2 rounds to reabsorb it). I'm not sure on this - I think it needs more thought.</p><p></p><p></p><p></p><p>That sounds good. It is pretty similar to the Gold Silatic. Maybe the bonuses could be in proportaion to the metals themselves.</p><p></p><p></p><p></p><p>I like this, but wonder if we could fold this in with the existing acid attack and the catalistic nature of the creature.</p><p></p><p>How about changing the Platinum Silatics acid coating to a different coating that causes catalitic reactions and irritation? The catalitic reaction could result in acid building up on the surface of the pseudopods and the irritation could be similar to the sort of irritation you get in your eyes when chopping up onions.</p><p></p><p>How about if the Platinum Silatic scores a hit, their opponant has to make a saving throw to avoid crying for X rounds. Crying could cause a penalty to attck rolls and vision based checks.</p><p></p><p></p><p></p><p>This is nice, although maybe it should only use this grab ability against objects containing iron. (Steel contains iron, so that would be most armor.) This attack would also imply that an Iron Silatic would be able to grab metal/iron/steel weapons. There are other 3rd edition monsters that grab weapons, so I think that could fit in with the rules.</p><p></p><p>A person who gets "grabbed" by an Iron Silatic should be able to escape by cutting themselves out of their armor (as well as by all other existing methods). And if they don't actually hit the Iron Silatic (or stop it eating their armor) the creature should just digest their armor and let them go.</p><p></p><p></p><p></p><p>This is logical, but it changes the creature from one that attacks metal to one that might want to eat blood. Rather than feeding with one pseudopod unless disturbed, I could see these creatures ripping all living creatures apart. I'm not sure that would make them feel like the same creature.</p><p></p><p>But iron in blood probably does need to be built in somehow. How about having something in blood that makes Iron Silatics feel a bit sick. That could give you a reason for them not to eat people (even if they do have "Bloodsense" as well as "Metalsense").</p><p></p><p>How about rust? Can anyone think of an advantage or disadvantage involving rust? Maybe Iron Silatics could find water repulsive (even if it doesn't actually cause rust damage in combat rounds).</p><p></p><p>Actually, maybe <strong>all</strong> silatics should be seen as food by Rust Monsters. A Rust Monster should be able to do dX damage to a silatic that fails its saving throw. Maybe the Iron Silatic should get a much lower saving throw than the other types (or maybe it should even have no saving throw against rust attacks).</p><p></p><p></p><p></p><p>Fair enough. I will bow to your improved knowledge of conversions. Just checking the numbers on the stats.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4213804, member: 61182"] Sorry for the delay. I've been busy the last couple of evenings. I like this, but it is a bit similar to an existing ability, so maybe we can fold it it. All Silatics can flatten themselves out to a one inch thickness and have improved hide checks. Maybe Gold Silatics could just have improved hide checks. Perhaps they should all have "hide in plain sight" and the gold should have a higher DC. The blurb seems to suggest that in wildspace a Silatic can swim through space, but in gravity it needs to change into a more blob like shape and use pseudopods to move. So if Silatics (including Golds) flatten themselves, maybe they should be immobile. This is good. The non metallic parts of the Silatic would still be vulnerable, but the creature could coat itself with its own metal as a thin layer of armor. Gold is also a good conductor of electricity. I'm not sure if that would make these creatures less or more prone to damage from spells like lightning bolt. If I am not mistaken, gold is more acid resistant than any other metal. The catalitic properties sound interesting. I'm not sure if it isn't "too scientific" for D&D, but maybe this could be folded into something else. Maybe Platinum Silatics could "eat" faster than other Silatics (so they take only 2 rounds to produce digestive fluid and only 2 rounds to reabsorb it). I'm not sure on this - I think it needs more thought. That sounds good. It is pretty similar to the Gold Silatic. Maybe the bonuses could be in proportaion to the metals themselves. I like this, but wonder if we could fold this in with the existing acid attack and the catalistic nature of the creature. How about changing the Platinum Silatics acid coating to a different coating that causes catalitic reactions and irritation? The catalitic reaction could result in acid building up on the surface of the pseudopods and the irritation could be similar to the sort of irritation you get in your eyes when chopping up onions. How about if the Platinum Silatic scores a hit, their opponant has to make a saving throw to avoid crying for X rounds. Crying could cause a penalty to attck rolls and vision based checks. This is nice, although maybe it should only use this grab ability against objects containing iron. (Steel contains iron, so that would be most armor.) This attack would also imply that an Iron Silatic would be able to grab metal/iron/steel weapons. There are other 3rd edition monsters that grab weapons, so I think that could fit in with the rules. A person who gets "grabbed" by an Iron Silatic should be able to escape by cutting themselves out of their armor (as well as by all other existing methods). And if they don't actually hit the Iron Silatic (or stop it eating their armor) the creature should just digest their armor and let them go. This is logical, but it changes the creature from one that attacks metal to one that might want to eat blood. Rather than feeding with one pseudopod unless disturbed, I could see these creatures ripping all living creatures apart. I'm not sure that would make them feel like the same creature. But iron in blood probably does need to be built in somehow. How about having something in blood that makes Iron Silatics feel a bit sick. That could give you a reason for them not to eat people (even if they do have "Bloodsense" as well as "Metalsense"). How about rust? Can anyone think of an advantage or disadvantage involving rust? Maybe Iron Silatics could find water repulsive (even if it doesn't actually cause rust damage in combat rounds). Actually, maybe [B]all[/B] silatics should be seen as food by Rust Monsters. A Rust Monster should be able to do dX damage to a silatic that fails its saving throw. Maybe the Iron Silatic should get a much lower saving throw than the other types (or maybe it should even have no saving throw against rust attacks). Fair enough. I will bow to your improved knowledge of conversions. Just checking the numbers on the stats. [/QUOTE]
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