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Special Conversion Thread: Finishing off the oozes
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<blockquote data-quote="Big Mac" data-source="post: 4245098" data-attributes="member: 61182"><p>The irritation thing, is hard to include with the Platinum Silatic not getting "called shots" to attack the eyes, noses and mouths of its opponents. And even if it did get called shots, it probably wouldn't understand what bits of its opponents to attack. So I'd suggest this would need to be converted into a dust like attack form.</p><p></p><p>If we go with silatics eating slowly (one object per 6 rounds), but switching to a beserk-like "disolve-now-eat-later" mode when damaged, this could possibly work as another attack form that is only used after a Platinum Silatic takes damage and goes beserk.</p><p></p><p>Given that this is semi-acidic, I'd suggest basing it on the <a href="http://www.d20srd.org/srd/spells/acidFog.htm" target="_blank">Acid Fog</a> spell (but pulling out the damage and the solidity):</p><p></p><p></p><p></p><p>I'd argue that the cloud given off by the Platinum should be transparent (from the outside), but creatures on the inside should suffer visibility problems if the cloud makes them cry.</p><p></p><p>How does this sound:</p><p></p><p><em><strong>Platinum Cloud (Ex)</strong></em></p><p><em></em></p><p><em>When damaged a Platinum Silatic gives off a billowing mass of platinum dust similar in size to the fog produced by the fog cloud spell. This cloud is mildly acidic and causes irritation to eyes. If creatures with eyes get exposed to the cloud, the irritation of the platinum dust obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).</em></p><p><em></em></p><p><em>In a confined space, or still air, the dust cloud remains effective for 10 rounds. A moderate wind (11+ mph) disperses the dust cloud in 4 rounds; a strong wind (21+ mph) disperses the dust in 1 round. </em></p><p><em></em></p><p><em>The ability does not function underwater.</em></p><p></p><p>I'm not sure if you want to do anything about the dust being breathed in and causing people to cough or sneeze.</p><p></p><p>BTW: I based the 10 rounds time, on the 1 round per level duration of an Acid Fog spell (with the Platinum's HD put in as its caster level). You could tweak that time if you like, but I don't think the creature should get to use this ability at will. (Maybe it should even be a once-a-day thing that only gets used when the Platinum Silatic looses half of its hp.)</p></blockquote><p></p>
[QUOTE="Big Mac, post: 4245098, member: 61182"] The irritation thing, is hard to include with the Platinum Silatic not getting "called shots" to attack the eyes, noses and mouths of its opponents. And even if it did get called shots, it probably wouldn't understand what bits of its opponents to attack. So I'd suggest this would need to be converted into a dust like attack form. If we go with silatics eating slowly (one object per 6 rounds), but switching to a beserk-like "disolve-now-eat-later" mode when damaged, this could possibly work as another attack form that is only used after a Platinum Silatic takes damage and goes beserk. Given that this is semi-acidic, I'd suggest basing it on the [URL=http://www.d20srd.org/srd/spells/acidFog.htm]Acid Fog[/URL] spell (but pulling out the damage and the solidity): I'd argue that the cloud given off by the Platinum should be transparent (from the outside), but creatures on the inside should suffer visibility problems if the cloud makes them cry. How does this sound: [I][B]Platinum Cloud (Ex)[/B] When damaged a Platinum Silatic gives off a billowing mass of platinum dust similar in size to the fog produced by the fog cloud spell. This cloud is mildly acidic and causes irritation to eyes. If creatures with eyes get exposed to the cloud, the irritation of the platinum dust obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target). In a confined space, or still air, the dust cloud remains effective for 10 rounds. A moderate wind (11+ mph) disperses the dust cloud in 4 rounds; a strong wind (21+ mph) disperses the dust in 1 round. The ability does not function underwater.[/I] I'm not sure if you want to do anything about the dust being breathed in and causing people to cough or sneeze. BTW: I based the 10 rounds time, on the 1 round per level duration of an Acid Fog spell (with the Platinum's HD put in as its caster level). You could tweak that time if you like, but I don't think the creature should get to use this ability at will. (Maybe it should even be a once-a-day thing that only gets used when the Platinum Silatic looses half of its hp.) [/QUOTE]
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